Commit 56973e7e authored by tebjan's avatar tebjan
Browse files

Merge branch 'master' of github.com:vvvv/SVG

parents 4898799d 28f1088a
...@@ -15,12 +15,12 @@ namespace Svg ...@@ -15,12 +15,12 @@ namespace Svg
ISvgBoundable GetBoundable(); ISvgBoundable GetBoundable();
Region GetClip(); Region GetClip();
ISvgBoundable PopBoundable(); ISvgBoundable PopBoundable();
void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Prepend); void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append);
void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Prepend); void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append);
void SetBoundable(ISvgBoundable boundable); void SetBoundable(ISvgBoundable boundable);
void SetClip(Region region, CombineMode combineMode = CombineMode.Replace); void SetClip(Region region, CombineMode combineMode = CombineMode.Replace);
SmoothingMode SmoothingMode { get; set; } SmoothingMode SmoothingMode { get; set; }
Matrix Transform { get; set; } Matrix Transform { get; set; }
void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Prepend); void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append);
} }
} }
...@@ -62,11 +62,11 @@ namespace Svg ...@@ -62,11 +62,11 @@ namespace Svg
{ {
return this._innerGraphics.Clip; return this._innerGraphics.Clip;
} }
public void RotateTransform(float fAngle, MatrixOrder order) public void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append)
{ {
this._innerGraphics.RotateTransform(fAngle, order); this._innerGraphics.RotateTransform(fAngle, order);
} }
public void ScaleTransform(float sx, float sy, MatrixOrder order) public void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append)
{ {
this._innerGraphics.ScaleTransform(sx, sy, order); this._innerGraphics.ScaleTransform(sx, sy, order);
} }
...@@ -74,7 +74,7 @@ namespace Svg ...@@ -74,7 +74,7 @@ namespace Svg
{ {
this._innerGraphics.SetClip(region, combineMode); this._innerGraphics.SetClip(region, combineMode);
} }
public void TranslateTransform(float dx, float dy, MatrixOrder order) public void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append)
{ {
this._innerGraphics.TranslateTransform(dx, dy, order); this._innerGraphics.TranslateTransform(dx, dy, order);
} }
......
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