Commit 28f1088a authored by Tebjan Halm's avatar Tebjan Halm
Browse files

Merge pull request #104 from vvvv/revert-102-pull-requests/matrix-prepend

Revert "changed the default MatrixOrder to Prepend (instead of Append)"
parents 0d2b50e7 7b5f2bb7
......@@ -15,12 +15,12 @@ namespace Svg
ISvgBoundable GetBoundable();
Region GetClip();
ISvgBoundable PopBoundable();
void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Prepend);
void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Prepend);
void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append);
void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append);
void SetBoundable(ISvgBoundable boundable);
void SetClip(Region region, CombineMode combineMode = CombineMode.Replace);
SmoothingMode SmoothingMode { get; set; }
Matrix Transform { get; set; }
void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Prepend);
void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append);
}
}
......@@ -62,11 +62,11 @@ namespace Svg
{
return this._innerGraphics.Clip;
}
public void RotateTransform(float fAngle, MatrixOrder order)
public void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append)
{
this._innerGraphics.RotateTransform(fAngle, order);
}
public void ScaleTransform(float sx, float sy, MatrixOrder order)
public void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append)
{
this._innerGraphics.ScaleTransform(sx, sy, order);
}
......@@ -74,7 +74,7 @@ namespace Svg
{
this._innerGraphics.SetClip(region, combineMode);
}
public void TranslateTransform(float dx, float dy, MatrixOrder order)
public void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append)
{
this._innerGraphics.TranslateTransform(dx, dy, order);
}
......
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