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ImportedProjects
SVG
Commits
19df5f90
Commit
19df5f90
authored
Sep 17, 2015
by
tebjan
Browse files
some whitespace changes
parent
754bc3e5
Changes
16
Hide whitespace changes
Inline
Side-by-side
Samples/RuntimeUpdates/bin/Debug/SvgSample.exe.config
View file @
19df5f90
<?
xml
version
=
"1.0"
?>
<?
xml
version
=
"1.0"
?>
<
configuration
>
<
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.0"
/></
startup
></
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.0"
/></
startup
></
configuration
>
Samples/RuntimeUpdates/bin/Debug/SvgSample.vshost.exe.config
View file @
19df5f90
<?
xml
version
=
"1.0"
?>
<?
xml
version
=
"1.0"
?>
<
configuration
>
<
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.0"
/></
startup
></
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.0"
/></
startup
></
configuration
>
Samples/RuntimeUpdates/bin/Debug/SvgSample.vshost.exe.manifest
View file @
19df5f90
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly
xmlns=
"urn:schemas-microsoft-com:asm.v1"
manifestVersion=
"1.0"
>
<assembly
xmlns=
"urn:schemas-microsoft-com:asm.v1"
manifestVersion=
"1.0"
>
<assemblyIdentity
version=
"1.0.0.0"
name=
"MyApplication.app"
/>
<assemblyIdentity
version=
"1.0.0.0"
name=
"MyApplication.app"
/>
<trustInfo
xmlns=
"urn:schemas-microsoft-com:asm.v2"
>
<trustInfo
xmlns=
"urn:schemas-microsoft-com:asm.v2"
>
<security>
<security>
<requestedPrivileges
xmlns=
"urn:schemas-microsoft-com:asm.v3"
>
<requestedPrivileges
xmlns=
"urn:schemas-microsoft-com:asm.v3"
>
<requestedExecutionLevel
level=
"asInvoker"
uiAccess=
"false"
/>
<requestedExecutionLevel
level=
"asInvoker"
uiAccess=
"false"
/>
</requestedPrivileges>
</requestedPrivileges>
</security>
</security>
</trustInfo>
</trustInfo>
</assembly>
</assembly>
Samples/RuntimeUpdates/obj/x86/Debug/SvgSample.csproj.FileListAbsolute.txt
View file @
19df5f90
C:\vvvv\PROJECTS\2011\svg\codeplex_svg\Samples\RuntimeUpdates\bin\Debug\SvgSample.exe.config
C:\vvvv\PROJECTS\2011\svg\codeplex_svg\Samples\RuntimeUpdates\bin\Debug\SvgSample.exe.config
Samples/XMLOutput/Form1.Designer.cs
View file @
19df5f90
namespace
XMLOutputTester
namespace
XMLOutputTester
{
{
partial
class
Form1
partial
class
Form1
{
{
/// <summary>
/// <summary>
/// Required designer variable.
/// Required designer variable.
/// </summary>
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// <summary>
/// Clean up any resources being used.
/// Clean up any resources being used.
/// </summary>
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
protected
override
void
Dispose
(
bool
disposing
)
{
{
if
(
disposing
&&
(
components
!=
null
))
if
(
disposing
&&
(
components
!=
null
))
{
{
components
.
Dispose
();
components
.
Dispose
();
}
}
base
.
Dispose
(
disposing
);
base
.
Dispose
(
disposing
);
}
}
#
region
Windows
Form
Designer
generated
code
#
region
Windows
Form
Designer
generated
code
/// <summary>
/// <summary>
/// Required method for Designer support - do not modify
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// the contents of this method with the code editor.
/// </summary>
/// </summary>
private
void
InitializeComponent
()
private
void
InitializeComponent
()
{
{
this
.
textBox1
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
textBox1
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
tableLayoutPanel1
=
new
System
.
Windows
.
Forms
.
TableLayoutPanel
();
this
.
tableLayoutPanel1
=
new
System
.
Windows
.
Forms
.
TableLayoutPanel
();
this
.
pictureBox1
=
new
System
.
Windows
.
Forms
.
PictureBox
();
this
.
pictureBox1
=
new
System
.
Windows
.
Forms
.
PictureBox
();
this
.
saveFileDialog1
=
new
System
.
Windows
.
Forms
.
SaveFileDialog
();
this
.
saveFileDialog1
=
new
System
.
Windows
.
Forms
.
SaveFileDialog
();
this
.
button1
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
button1
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
tableLayoutPanel1
.
SuspendLayout
();
this
.
tableLayoutPanel1
.
SuspendLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
pictureBox1
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
pictureBox1
)).
BeginInit
();
this
.
SuspendLayout
();
this
.
SuspendLayout
();
//
//
// textBox1
// textBox1
//
//
this
.
textBox1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
textBox1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
textBox1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
3
);
this
.
textBox1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
3
);
this
.
textBox1
.
Multiline
=
true
;
this
.
textBox1
.
Multiline
=
true
;
this
.
textBox1
.
Name
=
"textBox1"
;
this
.
textBox1
.
Name
=
"textBox1"
;
this
.
textBox1
.
Size
=
new
System
.
Drawing
.
Size
(
470
,
501
);
this
.
textBox1
.
Size
=
new
System
.
Drawing
.
Size
(
470
,
501
);
this
.
textBox1
.
TabIndex
=
0
;
this
.
textBox1
.
TabIndex
=
0
;
//
//
// tableLayoutPanel1
// tableLayoutPanel1
//
//
this
.
tableLayoutPanel1
.
ColumnCount
=
2
;
this
.
tableLayoutPanel1
.
ColumnCount
=
2
;
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
50.58324F
));
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
50.58324F
));
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
49.41676F
));
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
49.41676F
));
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
textBox1
,
0
,
0
);
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
textBox1
,
0
,
0
);
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
pictureBox1
,
1
,
0
);
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
pictureBox1
,
1
,
0
);
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
button1
,
0
,
1
);
this
.
tableLayoutPanel1
.
Controls
.
Add
(
this
.
button1
,
0
,
1
);
this
.
tableLayoutPanel1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
tableLayoutPanel1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
tableLayoutPanel1
.
Location
=
new
System
.
Drawing
.
Point
(
0
,
0
);
this
.
tableLayoutPanel1
.
Location
=
new
System
.
Drawing
.
Point
(
0
,
0
);
this
.
tableLayoutPanel1
.
Name
=
"tableLayoutPanel1"
;
this
.
tableLayoutPanel1
.
Name
=
"tableLayoutPanel1"
;
this
.
tableLayoutPanel1
.
RowCount
=
2
;
this
.
tableLayoutPanel1
.
RowCount
=
2
;
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
100F
));
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
100F
));
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Absolute
,
30F
));
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Absolute
,
30F
));
this
.
tableLayoutPanel1
.
Size
=
new
System
.
Drawing
.
Size
(
943
,
537
);
this
.
tableLayoutPanel1
.
Size
=
new
System
.
Drawing
.
Size
(
943
,
537
);
this
.
tableLayoutPanel1
.
TabIndex
=
1
;
this
.
tableLayoutPanel1
.
TabIndex
=
1
;
//
//
// pictureBox1
// pictureBox1
//
//
this
.
pictureBox1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
pictureBox1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
pictureBox1
.
Location
=
new
System
.
Drawing
.
Point
(
479
,
3
);
this
.
pictureBox1
.
Location
=
new
System
.
Drawing
.
Point
(
479
,
3
);
this
.
pictureBox1
.
Name
=
"pictureBox1"
;
this
.
pictureBox1
.
Name
=
"pictureBox1"
;
this
.
pictureBox1
.
Size
=
new
System
.
Drawing
.
Size
(
461
,
501
);
this
.
pictureBox1
.
Size
=
new
System
.
Drawing
.
Size
(
461
,
501
);
this
.
pictureBox1
.
TabIndex
=
1
;
this
.
pictureBox1
.
TabIndex
=
1
;
this
.
pictureBox1
.
TabStop
=
false
;
this
.
pictureBox1
.
TabStop
=
false
;
//
//
// button1
// button1
//
//
this
.
button1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
510
);
this
.
button1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
510
);
this
.
button1
.
Name
=
"button1"
;
this
.
button1
.
Name
=
"button1"
;
this
.
button1
.
Size
=
new
System
.
Drawing
.
Size
(
94
,
23
);
this
.
button1
.
Size
=
new
System
.
Drawing
.
Size
(
94
,
23
);
this
.
button1
.
TabIndex
=
2
;
this
.
button1
.
TabIndex
=
2
;
this
.
button1
.
Text
=
"Save"
;
this
.
button1
.
Text
=
"Save"
;
this
.
button1
.
UseVisualStyleBackColor
=
true
;
this
.
button1
.
UseVisualStyleBackColor
=
true
;
this
.
button1
.
Click
+=
new
System
.
EventHandler
(
this
.
button1_Click
);
this
.
button1
.
Click
+=
new
System
.
EventHandler
(
this
.
button1_Click
);
//
//
// Form1
// Form1
//
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
13F
);
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
13F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
943
,
537
);
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
943
,
537
);
this
.
Controls
.
Add
(
this
.
tableLayoutPanel1
);
this
.
Controls
.
Add
(
this
.
tableLayoutPanel1
);
this
.
Name
=
"Form1"
;
this
.
Name
=
"Form1"
;
this
.
Text
=
"Form1"
;
this
.
Text
=
"Form1"
;
this
.
tableLayoutPanel1
.
ResumeLayout
(
false
);
this
.
tableLayoutPanel1
.
ResumeLayout
(
false
);
this
.
tableLayoutPanel1
.
PerformLayout
();
this
.
tableLayoutPanel1
.
PerformLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
pictureBox1
)).
EndInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
pictureBox1
)).
EndInit
();
this
.
ResumeLayout
(
false
);
this
.
ResumeLayout
(
false
);
}
}
#
endregion
#
endregion
private
System
.
Windows
.
Forms
.
TextBox
textBox1
;
private
System
.
Windows
.
Forms
.
TextBox
textBox1
;
private
System
.
Windows
.
Forms
.
TableLayoutPanel
tableLayoutPanel1
;
private
System
.
Windows
.
Forms
.
TableLayoutPanel
tableLayoutPanel1
;
private
System
.
Windows
.
Forms
.
PictureBox
pictureBox1
;
private
System
.
Windows
.
Forms
.
PictureBox
pictureBox1
;
private
System
.
Windows
.
Forms
.
Button
button1
;
private
System
.
Windows
.
Forms
.
Button
button1
;
private
System
.
Windows
.
Forms
.
SaveFileDialog
saveFileDialog1
;
private
System
.
Windows
.
Forms
.
SaveFileDialog
saveFileDialog1
;
}
}
}
}
Samples/XMLOutput/Form1.cs
View file @
19df5f90
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Data
;
using
System.Drawing
;
using
System.Drawing
;
using
System.Linq
;
using
System.Linq
;
using
System.Text
;
using
System.Text
;
using
System.IO
;
using
System.IO
;
using
System.Windows.Forms
;
using
System.Windows.Forms
;
using
Svg
;
using
Svg
;
using
System.Xml
;
using
System.Xml
;
using
Svg.Transforms
;
using
Svg.Transforms
;
namespace
XMLOutputTester
namespace
XMLOutputTester
{
{
public
partial
class
Form1
:
Form
public
partial
class
Form1
:
Form
{
{
private
SvgDocument
FSvgDoc
;
private
SvgDocument
FSvgDoc
;
public
Form1
()
public
Form1
()
{
{
InitializeComponent
();
InitializeComponent
();
FSvgDoc
=
new
SvgDocument
FSvgDoc
=
new
SvgDocument
{
{
Width
=
500
,
Width
=
500
,
Height
=
500
Height
=
500
};
};
FSvgDoc
.
ViewBox
=
new
SvgViewBox
(-
250
,
-
250
,
500
,
500
);
FSvgDoc
.
ViewBox
=
new
SvgViewBox
(-
250
,
-
250
,
500
,
500
);
var
group
=
new
SvgGroup
();
var
group
=
new
SvgGroup
();
FSvgDoc
.
Children
.
Add
(
group
);
FSvgDoc
.
Children
.
Add
(
group
);
group
.
Children
.
Add
(
new
SvgCircle
group
.
Children
.
Add
(
new
SvgCircle
{
{
Radius
=
100
,
Radius
=
100
,
Fill
=
new
SvgColourServer
(
Color
.
Red
),
Fill
=
new
SvgColourServer
(
Color
.
Red
),
Stroke
=
new
SvgColourServer
(
Color
.
Black
),
Stroke
=
new
SvgColourServer
(
Color
.
Black
),
StrokeWidth
=
2
StrokeWidth
=
2
});
});
var
stream
=
new
MemoryStream
();
var
stream
=
new
MemoryStream
();
FSvgDoc
.
Write
(
stream
);
FSvgDoc
.
Write
(
stream
);
textBox1
.
Text
=
Encoding
.
UTF8
.
GetString
(
stream
.
GetBuffer
());
textBox1
.
Text
=
Encoding
.
UTF8
.
GetString
(
stream
.
GetBuffer
());
pictureBox1
.
Image
=
FSvgDoc
.
Draw
();
pictureBox1
.
Image
=
FSvgDoc
.
Draw
();
}
}
private
void
button1_Click
(
object
sender
,
EventArgs
e
)
private
void
button1_Click
(
object
sender
,
EventArgs
e
)
{
{
saveFileDialog1
.
Filter
=
"(SVG)|*.svg"
;
saveFileDialog1
.
Filter
=
"(SVG)|*.svg"
;
if
(
saveFileDialog1
.
ShowDialog
()
==
DialogResult
.
OK
)
if
(
saveFileDialog1
.
ShowDialog
()
==
DialogResult
.
OK
)
{
{
FSvgDoc
.
Write
(
saveFileDialog1
.
FileName
);
FSvgDoc
.
Write
(
saveFileDialog1
.
FileName
);
}
}
}
}
}
}
}
}
Samples/XMLOutput/Form1.resx
View file @
19df5f90
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<root>
<!--
<!--
Microsoft ResX Schema
Microsoft ResX Schema
Version 2.0
Version 2.0
The primary goals of this format is to allow a simple XML format
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
various data types are done through the TypeConverter classes
associated with the data types.
associated with the data types.
Example:
Example:
... ado.net/XML headers & schema ...
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
<comment>This is a comment</comment>
</data>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
name/value pairs.
Each data row contains a name, and value. The row also contains a
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Classes that don't support this are serialized and stored with the
mimetype set.
mimetype set.
The mimetype is used for serialized objects, and tells the
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
-->
-->
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:import
namespace=
"http://www.w3.org/XML/1998/namespace"
/>
<xsd:import
namespace=
"http://www.w3.org/XML/1998/namespace"
/>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:complexType>
<xsd:complexType>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:element
name=
"metadata"
>
<xsd:element
name=
"metadata"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
use=
"required"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
use=
"required"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
ref=
"xml:space"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"assembly"
>
<xsd:element
name=
"assembly"
>
<xsd:complexType>
<xsd:complexType>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"data"
>
<xsd:element
name=
"data"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
ref=
"xml:space"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"resheader"
>
<xsd:element
name=
"resheader"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
</xsd:choice>
</xsd:choice>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
</xsd:schema>
</xsd:schema>
<resheader
name=
"resmimetype"
>
<resheader
name=
"resmimetype"
>
<value>
text/microsoft-resx
</value>
<value>
text/microsoft-resx
</value>
</resheader>
</resheader>
<resheader
name=
"version"
>
<resheader
name=
"version"
>
<value>
2.0
</value>
<value>
2.0
</value>
</resheader>
</resheader>
<resheader
name=
"reader"
>
<resheader
name=
"reader"
>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</resheader>
<resheader
name=
"writer"
>
<resheader
name=
"writer"
>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</resheader>
<metadata
name=
"saveFileDialog1.TrayLocation"
type=
"System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
>
<metadata
name=
"saveFileDialog1.TrayLocation"
type=
"System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"
>
<value>
17, 17
</value>
<value>
17, 17
</value>
</metadata>
</metadata>
</root>
</root>
\ No newline at end of file
Samples/XMLOutput/Program.cs
View file @
19df5f90
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
System.Windows.Forms
;
using
System.Windows.Forms
;
namespace
XMLOutputTester
namespace
XMLOutputTester
{
{
static
class
Program
static
class
Program
{
{
/// <summary>
/// <summary>
/// The main entry point for the application.
/// The main entry point for the application.
/// </summary>
/// </summary>
[
STAThread
]
[
STAThread
]
static
void
Main
()
static
void
Main
()
{
{
Application
.
EnableVisualStyles
();
Application
.
EnableVisualStyles
();
Application
.
SetCompatibleTextRenderingDefault
(
false
);
Application
.
SetCompatibleTextRenderingDefault
(
false
);
Application
.
Run
(
new
Form1
());
Application
.
Run
(
new
Form1
());
}
}
}
}
}
}
Samples/XMLOutput/Properties/AssemblyInfo.cs
View file @
19df5f90
using
System.Reflection
;
using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
using
System.Runtime.InteropServices
;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"XMLOutputTester"
)]
[
assembly
:
AssemblyTitle
(
"XMLOutputTester"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
"Microsoft"
)]
[
assembly
:
AssemblyCompany
(
"Microsoft"
)]
[
assembly
:
AssemblyProduct
(
"XMLOutputTester"
)]
[
assembly
:
AssemblyProduct
(
"XMLOutputTester"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © Microsoft 2011"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © Microsoft 2011"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"97db38e0-08e8-45c0-a4e3-b497681dcc34"
)]
[
assembly
:
Guid
(
"97db38e0-08e8-45c0-a4e3-b497681dcc34"
)]
// Version information for an assembly consists of the following four values:
// Version information for an assembly consists of the following four values:
//
//
// Major Version
// Major Version
// Minor Version
// Minor Version
// Build Number
// Build Number
// Revision
// Revision
//
//
// You can specify all the values or you can default the Build and Revision Numbers
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
Samples/XMLOutput/Properties/Resources.Designer.cs
View file @
19df5f90
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// <auto-generated>
// <auto-generated>
// This code was generated by a tool.
// This code was generated by a tool.
// Runtime Version:4.0.30319.235
// Runtime Version:4.0.30319.235
//
//
// Changes to this file may cause incorrect behavior and will be lost if
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// the code is regenerated.
// </auto-generated>
// </auto-generated>
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace
XMLOutputTester.Properties
namespace
XMLOutputTester.Properties
{
{
/// <summary>
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
// with the /str option, or rebuild your VS project.
[
global
::
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"System.Resources.Tools.StronglyTypedResourceBuilder"
,
"4.0.0.0"
)]
[
global
::
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"System.Resources.Tools.StronglyTypedResourceBuilder"
,
"4.0.0.0"
)]
[
global
::
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
global
::
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
global
::
System
.
Runtime
.
CompilerServices
.
CompilerGeneratedAttribute
()]
[
global
::
System
.
Runtime
.
CompilerServices
.
CompilerGeneratedAttribute
()]
internal
class
Resources
internal
class
Resources
{
{
private
static
global
::
System
.
Resources
.
ResourceManager
resourceMan
;
private
static
global
::
System
.
Resources
.
ResourceManager
resourceMan
;
private
static
global
::
System
.
Globalization
.
CultureInfo
resourceCulture
;
private
static
global
::
System
.
Globalization
.
CultureInfo
resourceCulture
;
[
global
::
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1811:AvoidUncalledPrivateCode"
)]
[
global
::
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1811:AvoidUncalledPrivateCode"
)]
internal
Resources
()
internal
Resources
()
{
{
}
}
/// <summary>
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
/// </summary>
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
internal
static
global
::
System
.
Resources
.
ResourceManager
ResourceManager
internal
static
global
::
System
.
Resources
.
ResourceManager
ResourceManager
{
{
get
get
{
{
if
((
resourceMan
==
null
))
if
((
resourceMan
==
null
))
{
{
global
::
System
.
Resources
.
ResourceManager
temp
=
new
global
::
System
.
Resources
.
ResourceManager
(
"XMLOutputTester.Properties.Resources"
,
typeof
(
Resources
).
Assembly
);
global
::
System
.
Resources
.
ResourceManager
temp
=
new
global
::
System
.
Resources
.
ResourceManager
(
"XMLOutputTester.Properties.Resources"
,
typeof
(
Resources
).
Assembly
);
resourceMan
=
temp
;
resourceMan
=
temp
;
}
}
return
resourceMan
;
return
resourceMan
;
}
}
}
}
/// <summary>
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// resource lookups using this strongly typed resource class.
/// </summary>
/// </summary>
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
internal
static
global
::
System
.
Globalization
.
CultureInfo
Culture
internal
static
global
::
System
.
Globalization
.
CultureInfo
Culture
{
{
get
get
{
{
return
resourceCulture
;
return
resourceCulture
;
}
}
set
set
{
{
resourceCulture
=
value
;
resourceCulture
=
value
;
}
}
}
}
}
}
}
}
Samples/XMLOutput/Properties/Resources.resx
View file @
19df5f90
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<root>
<!--
<!--
Microsoft ResX Schema
Microsoft ResX Schema
Version 2.0
Version 2.0
The primary goals of this format is to allow a simple XML format
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
various data types are done through the TypeConverter classes
associated with the data types.
associated with the data types.
Example:
Example:
... ado.net/XML headers & schema ...
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
<comment>This is a comment</comment>
</data>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
name/value pairs.
Each data row contains a name, and value. The row also contains a
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Classes that don't support this are serialized and stored with the
mimetype set.
mimetype set.
The mimetype is used for serialized objects, and tells the
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
: and then encoded with base64 encoding.
-->
-->
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:complexType>
<xsd:complexType>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:element
name=
"metadata"
>
<xsd:element
name=
"metadata"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"assembly"
>
<xsd:element
name=
"assembly"
>
<xsd:complexType>
<xsd:complexType>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"data"
>
<xsd:element
name=
"data"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
<xsd:element
name=
"resheader"
>
<xsd:element
name=
"resheader"
>
<xsd:complexType>
<xsd:complexType>
<xsd:sequence>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
</xsd:sequence>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
</xsd:choice>
</xsd:choice>
</xsd:complexType>
</xsd:complexType>
</xsd:element>
</xsd:element>
</xsd:schema>
</xsd:schema>
<resheader
name=
"resmimetype"
>
<resheader
name=
"resmimetype"
>
<value>
text/microsoft-resx
</value>
<value>
text/microsoft-resx
</value>
</resheader>
</resheader>
<resheader
name=
"version"
>
<resheader
name=
"version"
>
<value>
2.0
</value>
<value>
2.0
</value>
</resheader>
</resheader>
<resheader
name=
"reader"
>
<resheader
name=
"reader"
>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</resheader>
<resheader
name=
"writer"
>
<resheader
name=
"writer"
>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</resheader>
</root>
</root>
\ No newline at end of file
Samples/XMLOutput/Properties/Settings.Designer.cs
View file @
19df5f90
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// <auto-generated>
// <auto-generated>
// This code was generated by a tool.
// This code was generated by a tool.
// Runtime Version:4.0.30319.235
// Runtime Version:4.0.30319.235
//
//
// Changes to this file may cause incorrect behavior and will be lost if
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// the code is regenerated.
// </auto-generated>
// </auto-generated>
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace
XMLOutputTester.Properties
namespace
XMLOutputTester.Properties
{
{
[
global
::
System
.
Runtime
.
CompilerServices
.
CompilerGeneratedAttribute
()]
[
global
::
System
.
Runtime
.
CompilerServices
.
CompilerGeneratedAttribute
()]
[
global
::
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator"
,
"10.0.0.0"
)]
[
global
::
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator"
,
"10.0.0.0"
)]
internal
sealed
partial
class
Settings
:
global
::
System
.
Configuration
.
ApplicationSettingsBase
internal
sealed
partial
class
Settings
:
global
::
System
.
Configuration
.
ApplicationSettingsBase
{
{
private
static
Settings
defaultInstance
=
((
Settings
)(
global
::
System
.
Configuration
.
ApplicationSettingsBase
.
Synchronized
(
new
Settings
())));
private
static
Settings
defaultInstance
=
((
Settings
)(
global
::
System
.
Configuration
.
ApplicationSettingsBase
.
Synchronized
(
new
Settings
())));
public
static
Settings
Default
public
static
Settings
Default
{
{
get
get
{
{
return
defaultInstance
;
return
defaultInstance
;
}
}
}
}
}
}
}
}
Samples/XMLOutput/Properties/Settings.settings
View file @
19df5f90
<?xml version='1.0' encoding='utf-8'?>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile
xmlns=
"http://schemas.microsoft.com/VisualStudio/2004/01/settings"
CurrentProfile=
"(Default)"
>
<SettingsFile
xmlns=
"http://schemas.microsoft.com/VisualStudio/2004/01/settings"
CurrentProfile=
"(Default)"
>
<Profiles>
<Profiles>
<Profile
Name=
"(Default)"
/>
<Profile
Name=
"(Default)"
/>
</Profiles>
</Profiles>
<Settings
/>
<Settings
/>
</SettingsFile>
</SettingsFile>
Samples/XMLOutput/XMLOutputTester.csproj
View file @
19df5f90
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
x86
</Platform>
<Platform
Condition=
" '$(Platform)' == '' "
>
x86
</Platform>
<ProductVersion>
8.0.30703
</ProductVersion>
<ProductVersion>
8.0.30703
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<ProjectGuid>
{8CEEB917-63E2-4AE7-B0D1-50A840050975}
</ProjectGuid>
<ProjectGuid>
{8CEEB917-63E2-4AE7-B0D1-50A840050975}
</ProjectGuid>
<OutputType>
WinExe
</OutputType>
<OutputType>
WinExe
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
XMLOutputTester
</RootNamespace>
<RootNamespace>
XMLOutputTester
</RootNamespace>
<AssemblyName>
XMLOutputTester
</AssemblyName>
<AssemblyName>
XMLOutputTester
</AssemblyName>
<TargetFrameworkVersion>
v3.5
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v3.5
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<FileAlignment>
512
</FileAlignment>
</PropertyGroup>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|x86' "
>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|x86' "
>
<PlatformTarget>
x86
</PlatformTarget>
<PlatformTarget>
x86
</PlatformTarget>
<DebugSymbols>
true
</DebugSymbols>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|x86' "
>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|x86' "
>
<PlatformTarget>
x86
</PlatformTarget>
<PlatformTarget>
x86
</PlatformTarget>
<DebugType>
pdbonly
</DebugType>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Deployment"
/>
<Reference
Include=
"System.Deployment"
/>
<Reference
Include=
"System.Drawing"
/>
<Reference
Include=
"System.Drawing"
/>
<Reference
Include=
"System.Windows.Forms"
/>
<Reference
Include=
"System.Windows.Forms"
/>
<Reference
Include=
"System.Xml"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile
Include=
"Form1.cs"
>
<Compile
Include=
"Form1.cs"
>
<SubType>
Form
</SubType>
<SubType>
Form
</SubType>
</Compile>
</Compile>
<Compile
Include=
"Form1.Designer.cs"
>
<Compile
Include=
"Form1.Designer.cs"
>
<DependentUpon>
Form1.cs
</DependentUpon>
<DependentUpon>
Form1.cs
</DependentUpon>
</Compile>
</Compile>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
<EmbeddedResource
Include=
"Form1.resx"
>
<EmbeddedResource
Include=
"Form1.resx"
>
<DependentUpon>
Form1.cs
</DependentUpon>
<DependentUpon>
Form1.cs
</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource
Include=
"Properties\Resources.resx"
>
<EmbeddedResource
Include=
"Properties\Resources.resx"
>
<Generator>
ResXFileCodeGenerator
</Generator>
<Generator>
ResXFileCodeGenerator
</Generator>
<LastGenOutput>
Resources.Designer.cs
</LastGenOutput>
<LastGenOutput>
Resources.Designer.cs
</LastGenOutput>
<SubType>
Designer
</SubType>
<SubType>
Designer
</SubType>
</EmbeddedResource>
</EmbeddedResource>
<Compile
Include=
"Properties\Resources.Designer.cs"
>
<Compile
Include=
"Properties\Resources.Designer.cs"
>
<AutoGen>
True
</AutoGen>
<AutoGen>
True
</AutoGen>
<DependentUpon>
Resources.resx
</DependentUpon>
<DependentUpon>
Resources.resx
</DependentUpon>
</Compile>
</Compile>
<None
Include=
"Properties\Settings.settings"
>
<None
Include=
"Properties\Settings.settings"
>
<Generator>
SettingsSingleFileGenerator
</Generator>
<Generator>
SettingsSingleFileGenerator
</Generator>
<LastGenOutput>
Settings.Designer.cs
</LastGenOutput>
<LastGenOutput>
Settings.Designer.cs
</LastGenOutput>
</None>
</None>
<Compile
Include=
"Properties\Settings.Designer.cs"
>
<Compile
Include=
"Properties\Settings.Designer.cs"
>
<AutoGen>
True
</AutoGen>
<AutoGen>
True
</AutoGen>
<DependentUpon>
Settings.settings
</DependentUpon>
<DependentUpon>
Settings.settings
</DependentUpon>
<DesignTimeSharedInput>
True
</DesignTimeSharedInput>
<DesignTimeSharedInput>
True
</DesignTimeSharedInput>
</Compile>
</Compile>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"..\..\Source\Svg.csproj"
>
<ProjectReference
Include=
"..\..\Source\Svg.csproj"
>
<Project>
{886A98C5-37C0-4E8B-885E-30C1D2F98B47}
</Project>
<Project>
{886A98C5-37C0-4E8B-885E-30C1D2F98B47}
</Project>
<Name>
Svg
</Name>
<Name>
Svg
</Name>
</ProjectReference>
</ProjectReference>
</ItemGroup>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
<Target Name="BeforeBuild">
</Target>
</Target>
<Target Name="AfterBuild">
<Target Name="AfterBuild">
</Target>
</Target>
-->
-->
</Project>
</Project>
\ No newline at end of file
Source/Basic Shapes/DOM.cd
View file @
19df5f90
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram
MajorVersion=
"1"
MinorVersion=
"1"
>
<ClassDiagram
MajorVersion=
"1"
MinorVersion=
"1"
>
<Class
Name=
"Svg.SvgCircle"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgCircle"
Collapsed=
"true"
>
<Position
X=
"0.5"
Y=
"4.5"
Width=
"1.5"
/>
<Position
X=
"0.5"
Y=
"4.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAIAAAAAAACAAIAGAAAAAAAAAAAAAQAABAAAAAIAgA=
</HashCode>
<HashCode>
AAAIAAAAAAACAAIAGAAAAAAAAAAAAAQAABAAAAAIAgA=
</HashCode>
<FileName>
Basic Shapes\SvgCircle.cs
</FileName>
<FileName>
Basic Shapes\SvgCircle.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgEllipse"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgEllipse"
Collapsed=
"true"
>
<Position
X=
"5"
Y=
"4.5"
Width=
"1.5"
/>
<Position
X=
"5"
Y=
"4.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAABAAgAAAACAAIAGAAgGQAAAAAAAAQAABAAAAAAAgA=
</HashCode>
<HashCode>
AAABAAgAAAACAAIAGAAgGQAAAAAAAAQAABAAAAAAAgA=
</HashCode>
<FileName>
Basic Shapes\SvgEllipse.cs
</FileName>
<FileName>
Basic Shapes\SvgEllipse.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgLine"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgLine"
Collapsed=
"true"
>
<Position
X=
"7.25"
Y=
"4.5"
Width=
"1.5"
/>
<Position
X=
"7.25"
Y=
"4.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAAAyAiAAIAAAAAAAAAAAAADAAAAADAAAAAAgA=
</HashCode>
<HashCode>
AAAAAAAAAyAiAAIAAAAAAAAAAAAADAAAAADAAAAAAgA=
</HashCode>
<FileName>
Basic Shapes\SvgLine.cs
</FileName>
<FileName>
Basic Shapes\SvgLine.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgPolygon"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgPolygon"
Collapsed=
"true"
>
<Position
X=
"2.75"
Y=
"4.5"
Width=
"1.5"
/>
<Position
X=
"2.75"
Y=
"4.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAAAAACgAIAgAAAAAAAAAAAAAQAAAAAAAAAAgA=
</HashCode>
<HashCode>
AAAAAAAAAAACgAIAgAAAAAAAAAAAAAQAAAAAAAAAAgA=
</HashCode>
<FileName>
Basic Shapes\SvgPolygon.cs
</FileName>
<FileName>
Basic Shapes\SvgPolygon.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgPolyline"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgPolyline"
Collapsed=
"true"
>
<Position
X=
"2.75"
Y=
"6"
Width=
"1.5"
/>
<Position
X=
"2.75"
Y=
"6"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<HashCode>
AAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<FileName>
Basic Shapes\SvgPolyline.cs
</FileName>
<FileName>
Basic Shapes\SvgPolyline.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgRectangle"
Collapsed=
"true"
>
<Class
Name=
"Svg.SvgRectangle"
Collapsed=
"true"
>
<Position
X=
"9.5"
Y=
"4.5"
Width=
"1.5"
/>
<Position
X=
"9.5"
Y=
"4.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAIBASCAAIAAAIAAEDAABAAAAQAABAAEAAAYgA=
</HashCode>
<HashCode>
AAAAAAAIBASCAAIAAAIAAEDAABAAAAQAABAAEAAAYgA=
</HashCode>
<FileName>
Basic Shapes\SvgRectangle.cs
</FileName>
<FileName>
Basic Shapes\SvgRectangle.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgVisualElement"
>
<Class
Name=
"Svg.SvgVisualElement"
>
<Position
X=
"11.25"
Y=
"1.25"
Width=
"1.5"
/>
<Position
X=
"11.25"
Y=
"1.25"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AACCEAAFAYAAgAKAAABAACABEAgBSsUIABAAAACAIgA=
</HashCode>
<HashCode>
AACCEAAFAYAAgAKAAABAACABEAgBSsUIABAAAACAIgA=
</HashCode>
<FileName>
Basic Shapes\SvgVisualElement.cs
</FileName>
<FileName>
Basic Shapes\SvgVisualElement.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
<ShowAsAssociation>
<ShowAsAssociation>
<Property
Name=
"FillOpacity"
/>
<Property
Name=
"FillOpacity"
/>
<Property
Name=
"FillRule"
/>
<Property
Name=
"FillRule"
/>
<Property
Name=
"ClipRule"
/>
<Property
Name=
"ClipRule"
/>
<Property
Name=
"Opacity"
/>
<Property
Name=
"Opacity"
/>
<Property
Name=
"StrokeLineCap"
/>
<Property
Name=
"StrokeLineCap"
/>
<Property
Name=
"StrokeWidth"
/>
<Property
Name=
"StrokeWidth"
/>
</ShowAsAssociation>
</ShowAsAssociation>
<Lollipop
Position=
"1.003"
/>
<Lollipop
Position=
"1.003"
/>
</Class>
</Class>
<Class
Name=
"Svg.SvgGroup"
>
<Class
Name=
"Svg.SvgGroup"
>
<Position
X=
"9"
Y=
"1.75"
Width=
"1.5"
/>
<Position
X=
"9"
Y=
"1.75"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAAAAAAAAIAAAAAAAAAAAAACAAAABAAAAAAAgA=
</HashCode>
<HashCode>
AAAAAAAAAAAAAAIAAAAAAAAAAAAACAAAABAAAAAAAgA=
</HashCode>
<FileName>
Document Structure\SvgGroup.cs
</FileName>
<FileName>
Document Structure\SvgGroup.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Class>
</Class>
<Class
Name=
"Svg.SvgElement"
>
<Class
Name=
"Svg.SvgElement"
>
<Position
X=
"6.25"
Y=
"7.25"
Width=
"1.5"
/>
<Position
X=
"6.25"
Y=
"7.25"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAUiAAQAggRkAECBABEQAAREgACAQAAgBIAIAECIBI=
</HashCode>
<HashCode>
AAAUiAAQAggRkAECBABEQAAREgACAQAAgBIAIAECIBI=
</HashCode>
<FileName>
SvgElement.cs
</FileName>
<FileName>
SvgElement.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
<Lollipop
Position=
"0.2"
/>
<Lollipop
Position=
"0.2"
/>
</Class>
</Class>
<Class
Name=
"Svg.SvgDocument"
>
<Class
Name=
"Svg.SvgDocument"
>
<Position
X=
"10.5"
Y=
"10.5"
Width=
"1.5"
/>
<Position
X=
"10.5"
Y=
"10.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAQAgAgACQIwQAAAQAAAAAQEAAAAAQCAAAAAEAAMA=
</HashCode>
<HashCode>
AAAAQAgAgACQIwQAAAQAAAAAQEAAAAAQCAAAAAEAAMA=
</HashCode>
<FileName>
SvgDocument.cs
</FileName>
<FileName>
SvgDocument.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
<Lollipop
Position=
"0.2"
/>
<Lollipop
Position=
"0.2"
/>
</Class>
</Class>
<Struct
Name=
"System.Single"
Collapsed=
"true"
>
<Struct
Name=
"System.Single"
Collapsed=
"true"
>
<Position
X=
"16.25"
Y=
"3"
Width=
"1.5"
/>
<Position
X=
"16.25"
Y=
"3"
Width=
"1.5"
/>
<TypeIdentifier
/>
<TypeIdentifier
/>
<Lollipop
Position=
"0.2"
/>
<Lollipop
Position=
"0.2"
/>
</Struct>
</Struct>
<Struct
Name=
"Svg.SvgUnit"
>
<Struct
Name=
"Svg.SvgUnit"
>
<Position
X=
"18.25"
Y=
"1.75"
Width=
"1.5"
/>
<Position
X=
"18.25"
Y=
"1.75"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
ABBAACAAAAAIAAYcgAIAAAAAAEAAAIAQAQAgAAEAAAA=
</HashCode>
<HashCode>
ABBAACAAAAAIAAYcgAIAAAAAAEAAAIAQAQAgAAEAAAA=
</HashCode>
<FileName>
DataTypes\SvgUnit.cs
</FileName>
<FileName>
DataTypes\SvgUnit.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
<ShowAsAssociation>
<ShowAsAssociation>
<Property
Name=
"Type"
/>
<Property
Name=
"Type"
/>
<Property
Name=
"Value"
/>
<Property
Name=
"Value"
/>
</ShowAsAssociation>
</ShowAsAssociation>
</Struct>
</Struct>
<Enum
Name=
"Svg.SvgFillRule"
>
<Enum
Name=
"Svg.SvgFillRule"
>
<Position
X=
"14"
Y=
"1.25"
Width=
"1.5"
/>
<Position
X=
"14"
Y=
"1.25"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AABAAAACAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<HashCode>
AABAAAACAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<FileName>
Painting\SvgFillRule.cs
</FileName>
<FileName>
Painting\SvgFillRule.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Enum>
</Enum>
<Enum
Name=
"Svg.SvgClipRule"
>
<Enum
Name=
"Svg.SvgClipRule"
>
<Position
X=
"14"
Y=
"3.5"
Width=
"1.5"
/>
<Position
X=
"14"
Y=
"3.5"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AABAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<HashCode>
AABAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=
</HashCode>
<FileName>
Clipping and Masking\SvgClipRule.cs
</FileName>
<FileName>
Clipping and Masking\SvgClipRule.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Enum>
</Enum>
<Enum
Name=
"Svg.SvgStrokeLineCap"
>
<Enum
Name=
"Svg.SvgStrokeLineCap"
>
<Position
X=
"14"
Y=
"4.75"
Width=
"1.5"
/>
<Position
X=
"14"
Y=
"4.75"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAAAAAAAACAAAAAAAAAABAAAAAAAAAAAAAAgAAIAAAA=
</HashCode>
<HashCode>
AAAAAAAAACAAAAAAAAAABAAAAAAAAAAAAAAgAAIAAAA=
</HashCode>
<FileName>
Painting\SvgStrokeLineCap.cs
</FileName>
<FileName>
Painting\SvgStrokeLineCap.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Enum>
</Enum>
<Enum
Name=
"Svg.SvgUnitType"
>
<Enum
Name=
"Svg.SvgUnitType"
>
<Position
X=
"20.25"
Y=
"1.75"
Width=
"1.5"
/>
<Position
X=
"20.25"
Y=
"1.75"
Width=
"1.5"
/>
<TypeIdentifier>
<TypeIdentifier>
<HashCode>
AAABAAAAAAEAgAAAAAABAAAAAAgAAEAAAAAAACEAAAA=
</HashCode>
<HashCode>
AAABAAAAAAEAgAAAAAABAAAAAAgAAEAAAAAAACEAAAA=
</HashCode>
<FileName>
DataTypes\SvgUnit.cs
</FileName>
<FileName>
DataTypes\SvgUnit.cs
</FileName>
</TypeIdentifier>
</TypeIdentifier>
</Enum>
</Enum>
<Font
Name=
"Segoe UI"
Size=
"9"
/>
<Font
Name=
"Segoe UI"
Size=
"9"
/>
</ClassDiagram>
</ClassDiagram>
\ No newline at end of file
Source/Basic Shapes/SvgVisibility.cs
View file @
19df5f90
namespace
Svg
namespace
Svg
{
{
public
enum
SvgVisibility
public
enum
SvgVisibility
{
{
Visible
,
Visible
,
Hidden
,
Hidden
,
Inherit
Inherit
}
}
}
}
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