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Josh McCullough authored
Fixed many attribute enums. Now they will 1) output the proper case, 2) only output if non-null and non-default, 3) include more documentation, 4) are marked as Flags where appropriate.
ee95905a
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
namespace Svg
{
/// <summary>
/// Convenience wrapper around a graphics object
/// </summary>
public sealed class SvgRenderer : IDisposable, IGraphicsProvider, ISvgRenderer
{
private Graphics _innerGraphics;
private Stack<ISvgBoundable> _boundables = new Stack<ISvgBoundable>();
public void SetBoundable(ISvgBoundable boundable)
{
_boundables.Push(new ImmutableBoundable(boundable));
}
public ISvgBoundable GetBoundable()
{
return _boundables.Peek();
}
public ISvgBoundable PopBoundable()
{
return _boundables.Pop();
}
public float DpiY
{
get { return _innerGraphics.DpiY; }
}
/// <summary>
/// Initializes a new instance of the <see cref="ISvgRenderer"/> class.
/// </summary>
private SvgRenderer(Graphics graphics)
{
this._innerGraphics = graphics;
}
public void DrawImage(Image image, RectangleF destRect, RectangleF srcRect, GraphicsUnit graphicsUnit)
{
_innerGraphics.DrawImage(image, destRect, srcRect, graphicsUnit);
}
public void DrawImageUnscaled(Image image, Point location)
{
this._innerGraphics.DrawImageUnscaled(image, location);
}
public void DrawPath(Pen pen, GraphicsPath path)
{
this._innerGraphics.DrawPath(pen, path);
}
public void FillPath(Brush brush, GraphicsPath path)
{
this._innerGraphics.FillPath(brush, path);
}
public Region GetClip()
{
return this._innerGraphics.Clip;
}
public void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append)
{
this._innerGraphics.RotateTransform(fAngle, order);
}
public void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append)
{
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this._innerGraphics.ScaleTransform(sx, sy, order);
}
public void SetClip(Region region, CombineMode combineMode = CombineMode.Replace)
{
this._innerGraphics.SetClip(region, combineMode);
}
public void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append)
{
this._innerGraphics.TranslateTransform(dx, dy, order);
}
public SmoothingMode SmoothingMode
{
get { return this._innerGraphics.SmoothingMode; }
set { this._innerGraphics.SmoothingMode = value; }
}
public Matrix Transform
{
get { return this._innerGraphics.Transform; }
set { this._innerGraphics.Transform = value; }
}
public void Dispose()
{
this._innerGraphics.Dispose();
}
Graphics IGraphicsProvider.GetGraphics()
{
return _innerGraphics;
}
/// <summary>
/// Creates a new <see cref="ISvgRenderer"/> from the specified <see cref="Image"/>.
/// </summary>
/// <param name="image"><see cref="Image"/> from which to create the new <see cref="ISvgRenderer"/>.</param>
public static ISvgRenderer FromImage(Image image)
{
var g = Graphics.FromImage(image);
g.TextRenderingHint = TextRenderingHint.AntiAlias;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.TextContrast = 1;
return new SvgRenderer(g);
}
/// <summary>
/// Creates a new <see cref="ISvgRenderer"/> from the specified <see cref="Graphics"/>.
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> to create the renderer from.</param>
public static ISvgRenderer FromGraphics(Graphics graphics)
{
return new SvgRenderer(graphics);
}
public static ISvgRenderer FromNull()
{
var img = new Bitmap(1, 1);
return SvgRenderer.FromImage(img);
}
}
}