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davescriven authored
- Fixed #6324: SvgElement.PushTransforms and ViewBox - not necessarily related to ViewBox but every element was 'resetting' the current graphics transform if the element contained it's own transform. This was a very small fix for a large problem (SvgElement.PushTransforms Matrix transformMatrix = new Matrix(); changed to Matrix transformMatrix = renderer.Transform; in order to inherit the current transform.) - Fixed #6344: Parsing document incorrectly parents elements when it encounters empty nodes which are in a different namespace. Empty nodes are now ignored and current nodes are closed as required. We'll see how this fix goes. - Fixed #6381: Units in inches are incorrectly parsed as millimeters - problem was caused by some copy/paste work. - Graphics has been replaced by SvgRenderer. This is essentially a wrapper around graphics but will allow custom svg related properties in the future when needed. - Removed ISvgRenderer: A concrete implementation is suitable. - SvgElement.ElementName has been changed to non-virtual and is set by the parser instead of the developer having to specify it when developing the class. - Added more XML API documentation.
7a704170
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Xml.Serialization;
using System.Xml;
using System.Diagnostics;
using Svg.Pathing;
namespace Svg
{
/// <summary>
/// Represents an SVG path element.
/// </summary>
public class SvgPath : SvgGraphicsElement
{
private SvgPathSegmentList _pathData;
private GraphicsPath _path;
private int _pathLength;
/// <summary>
/// Gets or sets a <see cref="SvgPathSegmentList"/> of path data.
/// </summary>
[SvgAttribute("d")]
public SvgPathSegmentList PathData
{
get { return this._pathData; }
set
{
this._pathData = value;
this._pathData._owner = this;
this.IsPathDirty = true;
}
}
/// <summary>
/// Gets or sets the length of the path.
/// </summary>
[SvgAttribute("pathLength")]
public int PathLength
{
get { return this._pathLength; }
set { this._pathLength = value; }
}
/// <summary>
/// Gets the <see cref="GraphicsPath"/> for this element.
/// </summary>
public override GraphicsPath Path
{
get
{
if (this._path == null || this.IsPathDirty)
{
_path = new GraphicsPath();
foreach (SvgPathSegment segment in this.PathData)
{
segment.AddToPath(_path);
}
this.IsPathDirty = false;
}
return _path;
}
}
internal void OnPathUpdated()
{
this.IsPathDirty = true;
}
/// <summary>
/// Gets or sets a value to determine if anti-aliasing should occur when the element is being rendered.
/// </summary>
protected override bool RequiresSmoothRendering
{
get { return true; }
}
/// <summary>
/// Gets the bounds of the element.
/// </summary>
/// <value>The bounds.</value>
public override System.Drawing.RectangleF Bounds
{
get { return this.Path.GetBounds(); }
}
/// <summary>
/// Initializes a new instance of the <see cref="SvgPath"/> class.
/// </summary>
public SvgPath()
{
this._pathData = new SvgPathSegmentList();
this._pathData._owner = this;
}
}
}