SvgPolygon.cs 2.32 KiB
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Diagnostics;
using Svg.Pathing;
namespace Svg
    /// <summary>
    /// SvgPolygon defines a closed shape consisting of a set of connected straight line segments.
    /// </summary>
    public class SvgPolygon : SvgGraphicsElement
        protected GraphicsPath _path;
        protected SvgUnitCollection _points;
        /// <summary>
        /// The points that make up the SvgPolygon
        /// </summary>
        [SvgAttribute("points")]
        public SvgUnitCollection Points
            get { return this._points; }
            set { this._points = value; this.IsPathDirty = true; }
        protected override bool RequiresSmoothRendering
            get { return true; }
        public override GraphicsPath Path
            get
                if (this._path == null || this.IsPathDirty)
                    this._path = new GraphicsPath();
                    this._path.StartFigure();
                    try
                        for (int i = 0; i < this._points.Count; i+=2)
                            PointF endPoint = new PointF(this._points[i].ToDeviceValue(this), this._points[i+1].ToDeviceValue(this));
                            // TODO: Remove unrequired first line
                            if (_path.PointCount == 0)
                                _path.AddLine(endPoint, endPoint);
                            else
                                _path.AddLine(_path.GetLastPoint(), endPoint);
                    catch
                        Trace.TraceError("Error parsing points");
                    this._path.CloseFigure();
                    this.IsPathDirty = false;
                return this._path;