SvgMarker.cs 9.35 KB
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
using System.Linq;
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using Svg.DataTypes;
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namespace Svg
{
    [SvgElement("marker")]
    public class SvgMarker : SvgVisualElement, ISvgViewPort
    {
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        private SvgOrient _svgOrient = new SvgOrient();
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        [SvgAttribute("refX")]
        public virtual SvgUnit RefX
        {
            get { return this.Attributes.GetAttribute<SvgUnit>("refX"); }
            set { this.Attributes["refX"] = value; }
        }

        [SvgAttribute("refY")]
        public virtual SvgUnit RefY
        {
            get { return this.Attributes.GetAttribute<SvgUnit>("refY"); }
            set { this.Attributes["refY"] = value; }
        }


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        [SvgAttribute("orient")]
        public virtual SvgOrient Orient
        {
            get { return _svgOrient; }
            set { _svgOrient = value; }
        }


        [SvgAttribute("overflow")]
        public virtual SvgOverflow Overflow
        {
            get { return this.Attributes.GetAttribute<SvgOverflow>("overflow"); }
            set { this.Attributes["overflow"] = value; }
        }


        [SvgAttribute("viewBox")]
        public virtual SvgViewBox ViewBox
        {
            get { return this.Attributes.GetAttribute<SvgViewBox>("viewBox"); }
            set { this.Attributes["viewBox"] = value; }
        }


        [SvgAttribute("preserveAspectRatio")]
        public virtual SvgAspectRatio AspectRatio
        {
            get { return this.Attributes.GetAttribute<SvgAspectRatio>("preserveAspectRatio"); }
            set { this.Attributes["preserveAspectRatio"] = value; }
        }


        [SvgAttribute("markerWidth")]
        public virtual SvgUnit MarkerWidth
        {
            get { return this.Attributes.GetAttribute<SvgUnit>("markerWidth"); }
            set { this.Attributes["markerWidth"] = value; }
        }

        [SvgAttribute("markerHeight")]
        public virtual SvgUnit MarkerHeight
        {
            get { return this.Attributes.GetAttribute<SvgUnit>("markerHeight"); }
            set { this.Attributes["markerHeight"] = value; }
        }

        [SvgAttribute("markerUnits")]
        public virtual SvgMarkerUnits MarkerUnits
        {
            get { return this.Attributes.GetAttribute<SvgMarkerUnits>("markerUnits"); }
            set { this.Attributes["markerUnits"] = value; }
        }

        public SvgMarker()
        {
            MarkerUnits = SvgMarkerUnits.strokeWidth;
            MarkerHeight = 3;
            MarkerWidth = 3;
            Overflow = SvgOverflow.hidden;
        }

        public override System.Drawing.Drawing2D.GraphicsPath Path
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        {
            get
            {
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                var path = this.Children.FirstOrDefault(x => x is SvgPath);
                if (path != null)
                    return (path as SvgPath).Path;
                return null;
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            }
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            protected set
            {
                // No-op
            }
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        }

        public override System.Drawing.RectangleF Bounds
        {
            get
            {
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                var path = this.Path;
                if (path != null)
                    return path.GetBounds();
                return new System.Drawing.RectangleF();
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            }
        }

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        public override SvgElement DeepCopy()
        {
            return DeepCopy<SvgMarker>();
        }

        public override SvgElement DeepCopy<T>()
        {
            var newObj = base.DeepCopy<T>() as SvgMarker;
            newObj.RefX = this.RefX;
            newObj.RefY = this.RefY;
            newObj.Orient = this.Orient;
            newObj.ViewBox = this.ViewBox;
            newObj.Overflow = this.Overflow;
            newObj.AspectRatio = this.AspectRatio;

            return newObj;
        }

        /// <summary>
        /// Render this marker using the slope of the given line segment
        /// </summary>
        /// <param name="pRenderer"></param>
        /// <param name="pOwner"></param>
        /// <param name="pMarkerPoint1"></param>
        /// <param name="pMarkerPoint2"></param>
        public void RenderMarker(SvgRenderer pRenderer, SvgPath pOwner, PointF pRefPoint, PointF pMarkerPoint1, PointF pMarkerPoint2)
        {
            float xDiff = pMarkerPoint2.X - pMarkerPoint1.X;
            float yDiff = pMarkerPoint2.Y - pMarkerPoint1.Y;
            float fAngle1 = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI);

            RenderPart2(fAngle1, pRenderer, pOwner, pRefPoint);
        }

        /// <summary>
        /// Render this marker using the average of the slopes of the two given line segments
        /// </summary>
        /// <param name="pRenderer"></param>
        /// <param name="pOwner"></param>
        /// <param name="pMarkerPoint1"></param>
        /// <param name="pMarkerPoint2"></param>
        /// <param name="pMarkerPoint3"></param>
        public void RenderMarker(SvgRenderer pRenderer, SvgPath pOwner, PointF pRefPoint, PointF pMarkerPoint1, PointF pMarkerPoint2, PointF pMarkerPoint3)
        {
            float xDiff = pMarkerPoint2.X - pMarkerPoint1.X;
            float yDiff = pMarkerPoint2.Y - pMarkerPoint1.Y;
            float fAngle1 = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI);

            xDiff = pMarkerPoint3.X - pMarkerPoint2.X;
            yDiff = pMarkerPoint3.Y - pMarkerPoint2.Y;
            float fAngle2 = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI);

            RenderPart2((fAngle1 + fAngle2) / 2, pRenderer, pOwner, pRefPoint);
        }

        /// <summary>
        /// Common code for rendering a marker once the orientation angle has been calculated
        /// </summary>
        /// <param name="fAngle"></param>
        /// <param name="pRenderer"></param>
        /// <param name="pOwner"></param>
        /// <param name="pMarkerPoint"></param>
        private void RenderPart2(float fAngle, SvgRenderer pRenderer, SvgPath pOwner, PointF pMarkerPoint)
        {
            Pen pRenderPen = CreatePen(pOwner);

            GraphicsPath markerPath = GetClone(pOwner);

            Matrix transMatrix = new Matrix();
            transMatrix.Translate(pMarkerPoint.X, pMarkerPoint.Y);
            if (Orient.IsAuto)
                transMatrix.Rotate(fAngle);
            else
                transMatrix.Rotate(Orient.Angle);
            switch (MarkerUnits)
            {
                case SvgMarkerUnits.strokeWidth:
                    transMatrix.Translate(AdjustForViewBoxWidth(-RefX * pOwner.StrokeWidth), AdjustForViewBoxHeight(-RefY * pOwner.StrokeWidth));
                    break;
                case SvgMarkerUnits.userSpaceOnUse:
                    transMatrix.Translate(-RefX, -RefY);
                    break;
            }
            markerPath.Transform(transMatrix);
            pRenderer.DrawPath(pRenderPen, markerPath);

            SvgPaintServer pFill = Fill;
            SvgFillRule pFillRule = FillRule;								// TODO: What do we use the fill rule for?
            float fOpacity = FillOpacity;

            if (pFill != null)
            {
                Brush pBrush = pFill.GetBrush(this, fOpacity);
                pRenderer.FillPath(pBrush, markerPath);
                pBrush.Dispose();
            }
            pRenderPen.Dispose();
            markerPath.Dispose();
            transMatrix.Dispose();
        }

        /// <summary>
        /// Create a pen that can be used to render this marker
        /// </summary>
        /// <param name="pStroke"></param>
        /// <returns></returns>
        private Pen CreatePen(SvgPath pPath)
        {
            Brush pBrush = pPath.Stroke.GetBrush(this, Opacity);
            switch (MarkerUnits)
            {
                case SvgMarkerUnits.strokeWidth:
                    return (new Pen(pBrush, StrokeWidth * pPath.StrokeWidth));
                case SvgMarkerUnits.userSpaceOnUse:
                    return (new Pen(pBrush, StrokeWidth));
            }
            return (new Pen(pBrush, StrokeWidth));
        }

        /// <summary>
        /// Get a clone of the current path, scaled for the stroke with
        /// </summary>
        /// <returns></returns>
        private GraphicsPath GetClone(SvgPath pPath)
        {
            GraphicsPath pRet = Path.Clone() as GraphicsPath;
            switch (MarkerUnits)
            {
                case SvgMarkerUnits.strokeWidth:
                    Matrix transMatrix = new Matrix();
                    transMatrix.Scale(AdjustForViewBoxWidth(pPath.StrokeWidth), AdjustForViewBoxHeight(pPath.StrokeWidth));
                    pRet.Transform(transMatrix);
                    break;
                case SvgMarkerUnits.userSpaceOnUse:
                    break;
            }
            return (pRet);
        }

        /// <summary>
        /// Adjust the given value to account for the width of the viewbox in the viewport
        /// </summary>
        /// <param name="fWidth"></param>
        /// <returns></returns>
        private float AdjustForViewBoxWidth(float fWidth)
        {
            //	TODO: We know this isn't correct
            return (fWidth / ViewBox.Width);
        }

        /// <summary>
        /// Adjust the given value to account for the height of the viewbox in the viewport
        /// </summary>
        /// <param name="fWidth"></param>
        /// <returns></returns>
        private float AdjustForViewBoxHeight(float fHeight)
        {
            //	TODO: We know this isn't correct
            return (fHeight / ViewBox.Height);
        }
    }
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}