SvgTextBase.cs 21.6 KB
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using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using Svg.DataTypes;
using System.Linq;

namespace Svg
{
    public enum XmlSpaceHandling
    {
        @default,
        preserve
    }
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    public abstract class SvgTextBase : SvgVisualElement
    {
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        private SvgUnitCollection _x = new SvgUnitCollection();
        private SvgUnitCollection _y = new SvgUnitCollection();
        private SvgUnitCollection _dy = new SvgUnitCollection();
        private SvgUnitCollection _dx = new SvgUnitCollection();
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        private SvgUnit _letterSpacing;
        private SvgUnit _wordSpacing;
        private static readonly SvgRenderer _stringMeasure;
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        private XmlSpaceHandling _space = XmlSpaceHandling.@default;

        /// <summary>
        /// Initializes the <see cref="SvgTextBase"/> class.
        /// </summary>
        static SvgTextBase()
        {
            Bitmap bitmap = new Bitmap(1, 1);
            _stringMeasure = SvgRenderer.FromImage(bitmap);
            _stringMeasure.TextRenderingHint = TextRenderingHint.AntiAlias;
        }
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        /// <summary>
        /// Gets or sets the text to be rendered.
        /// </summary>
        public virtual string Text
        {
            get { return base.Content; }
            set { base.Content = value; this.IsPathDirty = true; this.Content = value; }
        }

        /// <summary>
        /// Gets or sets the text anchor.
        /// </summary>
        /// <value>The text anchor.</value>
        [SvgAttribute("text-anchor")]
        public virtual SvgTextAnchor TextAnchor
        {
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            get { return (this.Attributes["text-anchor"] == null) ? SvgTextAnchor.inherit : (SvgTextAnchor)this.Attributes["text-anchor"]; }
            set { this.Attributes["text-anchor"] = value; this.IsPathDirty = true; }
        }

        [SvgAttribute("baseline-shift")]
        public virtual string BaselineShift
        {
            get { return this.Attributes["baseline-shift"] as string; }
            set { this.Attributes["baseline-shift"] = value; this.IsPathDirty = true; }
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        }

        /// <summary>
        /// Gets or sets the X.
        /// </summary>
        /// <value>The X.</value>
        [SvgAttribute("x")]
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        public virtual SvgUnitCollection X
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        {
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            get { return this._x; }
            set
            {
                if (_x != value)
                {
                    this._x = value;
                    this.IsPathDirty = true;
                    OnAttributeChanged(new AttributeEventArgs { Attribute = "x", Value = value });
                }
            }
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        }

        /// <summary>
        /// Gets or sets the dX.
        /// </summary>
        /// <value>The dX.</value>
        [SvgAttribute("dx")]
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        public virtual SvgUnitCollection Dx
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        {
            get { return this._dx; }
            set
            {
                if (_dx != value)
                {
                    this._dx = value;
                    this.IsPathDirty = true;
                    OnAttributeChanged(new AttributeEventArgs { Attribute = "dx", Value = value });
                }
            }
        }

        /// <summary>
        /// Gets or sets the Y.
        /// </summary>
        /// <value>The Y.</value>
        [SvgAttribute("y")]
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        public virtual SvgUnitCollection Y
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        {
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            get { return this._y; }
            set
            {
                if (_y != value)
                {
                    this._y = value;
                    this.IsPathDirty = true;
                    OnAttributeChanged(new AttributeEventArgs { Attribute = "y", Value = value });
                }
            }
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        }

        /// <summary>
        /// Gets or sets the dY.
        /// </summary>
        /// <value>The dY.</value>
        [SvgAttribute("dy")]
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        public virtual SvgUnitCollection Dy
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        {
            get { return this._dy; }
            set
            {
                if (_dy != value)
                {
                    this._dy = value;
                    this.IsPathDirty = true;
                    OnAttributeChanged(new AttributeEventArgs { Attribute = "dy", Value = value });
                }
            }
        }

        /// <summary>
        /// Specifies spacing behavior between text characters.
        /// </summary>
        [SvgAttribute("letter-spacing")]
        public virtual SvgUnit LetterSpacing
        {
            get { return this._letterSpacing; }
            set { this._letterSpacing = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Specifies spacing behavior between words.
        /// </summary>
        [SvgAttribute("word-spacing")]
        public virtual SvgUnit WordSpacing
        {
            get { return this._wordSpacing; }
            set { this._wordSpacing = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Gets or sets the fill.
        /// </summary>
        /// <remarks>
        /// <para>Unlike other <see cref="SvgGraphicsElement"/>s, <see cref="SvgText"/> has a default fill of black rather than transparent.</para>
        /// </remarks>
        /// <value>The fill.</value>
        public override SvgPaintServer Fill
        {
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            get { return (this.Attributes["fill"] == null) ? new SvgColourServer(System.Drawing.Color.Black) : (SvgPaintServer)this.Attributes["fill"]; }
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            set { this.Attributes["fill"] = value; }
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
        /// </returns>
        public override string ToString()
        {
            return this.Text;
        }

        /// <summary>
        /// Gets or sets a value to determine if anti-aliasing should occur when the element is being rendered.
        /// </summary>
        /// <value></value>
        protected override bool RequiresSmoothRendering
        {
            get { return true; }
        }

        /// <summary>
        /// Gets the bounds of the element.
        /// </summary>
        /// <value>The bounds.</value>
        public override System.Drawing.RectangleF Bounds
        {
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            get 
            {
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                var path = this.Path(null);
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                foreach (var elem in this.Children.OfType<SvgVisualElement>())
                {
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                    path.AddPath(elem.Path(null), false);
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                }
                return path.GetBounds(); 
            }
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        }

        /// <summary>
        /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> object to render to.</param>
        /// <remarks>Necessary to make sure that any internal tspan elements get rendered as well</remarks>
        protected override void Render(SvgRenderer renderer)
        {
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            if ((this.Path(renderer) != null) && this.Visible && this.Displayable)
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            {
                this.PushTransforms(renderer);
                this.SetClip(renderer);

                // If this element needs smoothing enabled turn anti-aliasing on
                if (this.RequiresSmoothRendering)
                {
                    renderer.SmoothingMode = SmoothingMode.AntiAlias;
                }

                this.RenderFill(renderer);
                this.RenderStroke(renderer);
                this.RenderChildren(renderer);

                // Reset the smoothing mode
                if (this.RequiresSmoothRendering && renderer.SmoothingMode == SmoothingMode.AntiAlias)
                {
                    renderer.SmoothingMode = SmoothingMode.Default;
                }

                this.ResetClip(renderer);
                this.PopTransforms(renderer);
            }
        }

        private GraphicsPath _path;

        protected class NodeBounds
        {
            public float xOffset { get; set; }
            public SizeF Bounds { get; set; }
            public ISvgNode Node { get; set; }
        }
        protected class BoundsData
        {
            private List<NodeBounds> _nodes = new List<NodeBounds>();
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            public IList<NodeBounds> Nodes
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            {
                get { return _nodes; }
            }
            public SizeF Bounds { get; set; }
        }
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        protected BoundsData GetTextBounds(SvgRenderer renderer)
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        {
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            var font = GetFont(renderer);
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            SvgTextBase innerText;
            SizeF stringBounds;
            float totalHeight = 0;
            float totalWidth = 0;

            var result = new BoundsData();
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            var nodes = (from n in this.Nodes
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                         where (n is SvgContentNode || n is SvgTextBase) && !string.IsNullOrEmpty(n.Content)
                         select n).ToList();
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            // Individual character spacing
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            if (nodes.FirstOrDefault() is SvgContentNode && _x.Count > 1)
            {
                string ch;
                var content = nodes.First() as SvgContentNode;
                nodes.RemoveAt(0);
                int posCount = Math.Min(content.Content.Length, _x.Count);
                var text = PrepareText(content.Content, false, (nodes.Count > 1 && nodes[1] is SvgTextBase));
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                for (var i = 0; i < posCount; i++)
                {
                    ch = (i == posCount - 1 ? text.Substring(i) : text.Substring(i, 1));
                    stringBounds = _stringMeasure.MeasureString(ch, font);
                    totalHeight = Math.Max(totalHeight, stringBounds.Height);
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                    result.Nodes.Add(new NodeBounds()
                    {
                        Bounds = stringBounds,
                        Node = new SvgContentNode() { Content = ch },
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                        xOffset = (i == 0 ? 0 : _x[i].ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) -
                                                _x[0].ToDeviceValue(renderer, UnitRenderingType.Horizontal, this))
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                    });
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                }
            }

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            // Calculate the bounds of the text
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            ISvgNode node;
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            var accumulateDims = true;
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            for (var i = 0; i < nodes.Count; i++)
            {
                node = nodes[i];
                lock (_stringMeasure)
                {
                    innerText = node as SvgTextBase;
                    if (innerText == null)
                    {
                        stringBounds = _stringMeasure.MeasureString(PrepareText(node.Content,
                                                                                i > 0 && nodes[i - 1] is SvgTextBase,
                                                                                i < nodes.Count - 1 && nodes[i + 1] is SvgTextBase), font);
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                        result.Nodes.Add(new NodeBounds() { Bounds = stringBounds, Node = node, xOffset = totalWidth });
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                    }
                    else
                    {
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                        stringBounds = innerText.GetTextBounds(renderer).Bounds;
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                        result.Nodes.Add(new NodeBounds() { Bounds = stringBounds, Node = node, xOffset = totalWidth });
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                        accumulateDims = accumulateDims && SvgUnitCollection.IsNullOrEmpty(innerText.X) && SvgUnitCollection.IsNullOrEmpty(innerText.Y);
                        if (accumulateDims && innerText.Dx.Count == 1) totalWidth += innerText.Dx[0].ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                    }

                    if (accumulateDims)
                    {
                        totalHeight = Math.Max(totalHeight, stringBounds.Height);
                        totalWidth += stringBounds.Width;
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                    }
                }
            }
            result.Bounds = new SizeF(totalWidth, totalHeight);
            return result;
        }

        protected float _calcX = 0;
        protected float _calcY = 0;

        /// <summary>
        /// Gets the <see cref="GraphicsPath"/> for this element.
        /// </summary>
        /// <value></value>
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        public override System.Drawing.Drawing2D.GraphicsPath Path(SvgRenderer renderer)
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        {
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            // Make sure the path is always null if there is no text
            //if there is a TSpan inside of this text element then path should not be null (even if this text is empty!)
            if ((string.IsNullOrEmpty(this.Text) || this.Text.Trim().Length < 1) && this.Children.Where(x => x is SvgTextSpan).Select(x => x as SvgTextSpan).Count() == 0)
                return _path = null;
            //NOT SURE WHAT THIS IS ABOUT - Path gets created again anyway - WTF?
            // When an empty string is passed to GraphicsPath, it rises an InvalidArgumentException...

            if (_path == null || this.IsPathDirty)
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            {
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                renderer = (renderer ?? SvgRenderer.FromNull());
                // Measure the overall bounds of all the text
                var boundsData = GetTextBounds(renderer);

                var font = GetFont(renderer);
                SvgTextBase innerText;
                float x = (_x.Count < 1 ? _calcX : _x[0].ToDeviceValue(renderer, UnitRenderingType.HorizontalOffset, this)) +
                                                   (_dx.Count < 1 ? 0 : _dx[0].ToDeviceValue(renderer, UnitRenderingType.Horizontal, this));
                float y = (_y.Count < 1 ? _calcY : _y[0].ToDeviceValue(renderer, UnitRenderingType.VerticalOffset, this)) +
                                                   (_dy.Count < 1 ? 0 : _dy[0].ToDeviceValue(renderer, UnitRenderingType.Vertical, this));

                _path = new GraphicsPath();
                _path.StartFigure();

                // Determine the location of the start point
                switch (this.TextAnchor)
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                {
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                    case SvgTextAnchor.Middle:
                        x -= (boundsData.Bounds.Width / 2);
                        break;
                    case SvgTextAnchor.End:
                        x -= boundsData.Bounds.Width;
                        break;
                }
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                try
                {
                    renderer.Boundable(new FontBoundable(font));
                    switch (this.BaselineShift)
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                    {
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                        case null:
                        case "":
                        case "baseline":
                        case "inherit":
                            // do nothing
                            break;
                        case "sub":
                            y += new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
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                            break;
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                        case "super":
                            y -= new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                            break;
                        default:
                            var convert = new SvgUnitConverter();
                            var shift = (SvgUnit)convert.ConvertFromInvariantString(this.BaselineShift);
                            y -= shift.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
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                            break;
                    }
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                }
                finally
                {
                    renderer.PopBoundable();
                }
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                NodeBounds data;
                var yCummOffset = 0.0f;
                for (var i = 0; i < boundsData.Nodes.Count; i++)
                {
                    data = boundsData.Nodes[i];
                    innerText = data.Node as SvgTextBase;
                    if (innerText == null)
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                    {
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                        // Minus FontSize because the x/y coords mark the bottom left, not bottom top.
                        DrawString(renderer, _path, x + data.xOffset, y - boundsData.Bounds.Height, font,
                                    PrepareText(data.Node.Content, i > 0 && boundsData.Nodes[i - 1].Node is SvgTextBase,
                                                                    i < boundsData.Nodes.Count - 1 && boundsData.Nodes[i + 1].Node is SvgTextBase));
                    }
                    else
                    {
                        innerText._calcX = x + data.xOffset;
                        innerText._calcY = y + yCummOffset;
                        if (innerText.Dy.Count == 1) yCummOffset += innerText.Dy[0].ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
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                    }
                }
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                _path.CloseFigure();
                this.IsPathDirty = false;
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            }
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            return _path;
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        }

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        private static readonly Regex MultipleSpaces = new Regex(@" {2,}", RegexOptions.Compiled);

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        /// <summary>
        /// Prepare the text according to the whitespace handling rules.  <see href="http://www.w3.org/TR/SVG/text.html">SVG Spec</see>.
        /// </summary>
        /// <param name="value">Text to be prepared</param>
        /// <returns>Prepared text</returns>
        protected string PrepareText(string value, bool leadingSpace, bool trailingSpace)
        {
            if (_space == XmlSpaceHandling.preserve)
            {
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                return value.Replace('\t', ' ').Replace("\r\n", " ").Replace('\r', ' ').Replace('\n', ' ');
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            }
            else
            {
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                var convValue = MultipleSpaces.Replace(value.Replace("\r", "").Replace("\n", "").Replace('\t', ' '), " ");
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                //if (!leadingSpace) convValue = convValue.TrimStart();
                //if (!trailingSpace) convValue = convValue.TrimEnd();
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                return convValue;
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            }
        }

        /// <summary>
        /// Draws a string on a path at a specified location and with a specified font.
        /// </summary>
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        internal void DrawString(SvgRenderer renderer, GraphicsPath path, float x, float y, Font font, string text)
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        {
            PointF location = new PointF(x, y);

            // No way to do letter-spacing or word-spacing, so do manually
            if (this.LetterSpacing.Value > 0.0f || this.WordSpacing.Value > 0.0f)
            {
                // Cut up into words, or just leave as required
                string[] words = (this.WordSpacing.Value > 0.0f) ? text.Split(' ') : new string[] { text };
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                float wordSpacing = this.WordSpacing.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                float letterSpacing = this.LetterSpacing.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
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                float start = x;

                foreach (string word in words)
                {
                    // Only do if there is line spacing, just write the word otherwise
                    if (this.LetterSpacing.Value > 0.0f)
                    {
                        char[] characters = word.ToCharArray();
                        foreach (char currentCharacter in characters)
                        {
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                            path.AddString(currentCharacter.ToString(), font.FontFamily, (int)font.Style, font.Size, location, StringFormat.GenericTypographic);
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                            location = new PointF(path.GetBounds().Width + start + letterSpacing, location.Y);
                        }
                    }
                    else
                    {
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                        path.AddString(word, font.FontFamily, (int)font.Style, font.Size, location, StringFormat.GenericTypographic);
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                    }

                    // Move the location of the word to be written along
                    location = new PointF(path.GetBounds().Width + start + wordSpacing, location.Y);
                }
            }
            else
            {
                if (!string.IsNullOrEmpty(text))
                {
                    path.AddString(text, font.FontFamily, (int)font.Style, font.Size, location, StringFormat.GenericTypographic);
                }
            }
        }

        [SvgAttribute("onchange")]
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        public event EventHandler<StringArg> Change;
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        //change
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        protected void OnChange(string newString, string sessionID)
        {
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            RaiseChange(this, new StringArg { s = newString, SessionID = sessionID });
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        }
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        protected void RaiseChange(object sender, StringArg s)
        {
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            var handler = Change;
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            if (handler != null)
            {
                handler(sender, s);
            }
        }

#if Net4
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        public override void RegisterEvents(ISvgEventCaller caller)
        {
            //register basic events
            base.RegisterEvents(caller); 
            
            //add change event for text
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            caller.RegisterAction<string, string>(this.ID + "/onchange", OnChange);
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        }
        
        public override void UnregisterEvents(ISvgEventCaller caller)
        {
            //unregister base events
            base.UnregisterEvents(caller);
            
            //unregister change event
            caller.UnregisterAction(this.ID + "/onchange");
            
        }
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#endif
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        private class FontBoundable : ISvgBoundable
        {
            private Font _font;

            public FontBoundable(Font font)
            {
                _font = font;
            }

            public PointF Location
            {
                get { return PointF.Empty; }
            }

            public SizeF Size
            {
                get { return new SizeF(1, _font.Size); }
            }

            public RectangleF Bounds
            {
                get { return new RectangleF(this.Location, this.Size); }
            }
        }
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    }
}