using System; using System.Drawing.Drawing2D; using System.Drawing; using System.Collections.Generic; namespace Svg { public interface ISvgRenderer : IDisposable { float DpiY { get; } void DrawImage(Image image, RectangleF destRect, RectangleF srcRect, GraphicsUnit graphicsUnit); void DrawImageUnscaled(Image image, Point location); void DrawPath(Pen pen, GraphicsPath path); void FillPath(Brush brush, GraphicsPath path); ISvgBoundable GetBoundable(); Region GetClip(); ISvgBoundable PopBoundable(); void RotateTransform(float fAngle, MatrixOrder order = MatrixOrder.Append); void ScaleTransform(float sx, float sy, MatrixOrder order = MatrixOrder.Append); void SetBoundable(ISvgBoundable boundable); void SetClip(Region region, CombineMode combineMode = CombineMode.Replace); CompositingMode CompositingMode { get; set; } SmoothingMode SmoothingMode { get; set; } Matrix Transform { get; set; } void TranslateTransform(float dx, float dy, MatrixOrder order = MatrixOrder.Append); } }