using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; namespace Svg.FilterEffects { public class SvgGaussianBlur : SvgFilterPrimitive { private float _standardDeviation; public SvgGaussianBlur(ISvgFilter owner, string inputGraphic) : base(owner, inputGraphic) { } /// /// The standard deviation for the blur operation. /// public float StandardDeviation { get { return this._standardDeviation; } set { this._standardDeviation = value; } } public override Bitmap Apply() { Bitmap source = this.Owner.Results[this.In]; Bitmap blur = new Bitmap(source.Width, source.Height); return source; } } }