using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.ComponentModel;
namespace Svg
{
public abstract partial class SvgVisualElement
{
private static float FixOpacityValue(float value)
{
const float max = 1.0f;
const float min = 0.0f;
return Math.Min(Math.Max(value, min), max);
}
///
/// Gets or sets a value to determine whether the element will be rendered.
///
[TypeConverter(typeof(SvgBoolConverter))]
[SvgAttribute("visibility")]
public virtual bool Visible
{
get { return (this.Attributes["visibility"] == null) ? true : (bool)this.Attributes["visibility"]; }
set { this.Attributes["visibility"] = value; }
}
///
/// Gets or sets a value to determine whether the element will be rendered.
/// Needed to support SVG attribute display="none"
///
[SvgAttribute("display")]
public virtual string Display
{
get { return this.Attributes["display"] as string; }
set { this.Attributes["display"] = value; }
}
// Displayable - false if attribute display="none", true otherwise
protected virtual bool Displayable
{
get
{
string checkForDisplayNone = this.Attributes["display"] as string;
if ((!string.IsNullOrEmpty(checkForDisplayNone)) && (checkForDisplayNone == "none"))
return false;
else
return true;
}
}
///
/// Gets or sets the fill of this element.
///
[SvgAttribute("fill")]
public virtual SvgPaintServer Fill
{
get { return (this.Attributes["fill"] == null) ? SvgColourServer.NotSet : (SvgPaintServer)this.Attributes["fill"]; }
set { this.Attributes["fill"] = value; }
}
///
/// Gets or sets the to be used when rendering a stroke around this element.
///
[SvgAttribute("stroke")]
public virtual SvgPaintServer Stroke
{
get { return (this.Attributes["stroke"] == null) ? null : (SvgPaintServer)this.Attributes["stroke"]; }
set { this.Attributes["stroke"] = value; }
}
[SvgAttribute("fill-rule")]
public virtual SvgFillRule FillRule
{
get { return (this.Attributes["fill-rule"] == null) ? SvgFillRule.NonZero : (SvgFillRule)this.Attributes["fill-rule"]; }
set { this.Attributes["fill-rule"] = value; }
}
///
/// Gets or sets the opacity of this element's .
///
[SvgAttribute("fill-opacity")]
public virtual float FillOpacity
{
get { return (this.Attributes["fill-opacity"] == null) ? this.Opacity : (float)this.Attributes["fill-opacity"]; }
set { this.Attributes["fill-opacity"] = FixOpacityValue(value); }
}
///
/// Gets or sets the width of the stroke (if the property has a valid value specified.
///
[SvgAttribute("stroke-width")]
public virtual SvgUnit StrokeWidth
{
get { return (this.Attributes["stroke-width"] == null) ? new SvgUnit(1.0f) : (SvgUnit)this.Attributes["stroke-width"]; }
set { this.Attributes["stroke-width"] = value; }
}
[SvgAttribute("stroke-linecap")]
public virtual SvgStrokeLineCap StrokeLineCap
{
get { return (this.Attributes["stroke-linecap"] == null) ? SvgStrokeLineCap.Butt : (SvgStrokeLineCap)this.Attributes["stroke-linecap"]; }
set { this.Attributes["stroke-linecap"] = value; }
}
[SvgAttribute("stroke-linejoin")]
public virtual SvgStrokeLineJoin StrokeLineJoin
{
get { return (this.Attributes["stroke-linejoin"] == null) ? SvgStrokeLineJoin.Miter : (SvgStrokeLineJoin)this.Attributes["stroke-linejoin"]; }
set { this.Attributes["stroke-linejoin"] = value; }
}
[SvgAttribute("stroke-miterlimit")]
public virtual float StrokeMiterLimit
{
get { return (this.Attributes["stroke-miterlimit"] == null) ? 4.0f : (float)this.Attributes["stroke-miterlimit"]; }
set { this.Attributes["stroke-miterlimit"] = value; }
}
[SvgAttribute("stroke-dasharray")]
public virtual SvgUnitCollection StrokeDashArray
{
get { return this.Attributes["stroke-dasharray"] as SvgUnitCollection; }
set { this.Attributes["stroke-dasharray"] = value; }
}
[SvgAttribute("stroke-dashoffset")]
public virtual SvgUnit StrokeDashOffset
{
get { return (this.Attributes["stroke-dashoffset"] == null) ? SvgUnit.Empty : (SvgUnit)this.Attributes["stroke-dashoffset"]; }
set { this.Attributes["stroke-dashoffset"] = value; }
}
///
/// Gets or sets the opacity of the stroke, if the property has been specified. 1.0 is fully opaque; 0.0 is transparent.
///
[SvgAttribute("stroke-opacity")]
public virtual float StrokeOpacity
{
get { return (this.Attributes["stroke-opacity"] == null) ? this.Opacity : (float)this.Attributes["stroke-opacity"]; }
set { this.Attributes["stroke-opacity"] = FixOpacityValue(value); }
}
///
/// Gets or sets the opacity of the element. 1.0 is fully opaque; 0.0 is transparent.
///
[SvgAttribute("opacity")]
public virtual float Opacity
{
get { return (this.Attributes["opacity"] == null) ? 1.0f : (float)this.Attributes["opacity"]; }
set { this.Attributes["opacity"] = FixOpacityValue(value); }
}
}
}