using System.Drawing; using System.Drawing.Drawing2D; namespace Svg { /// <summary> /// An element used to group SVG shapes. /// </summary> [SvgElement("g")] public class SvgGroup : SvgVisualElement { /// <summary> /// Gets the <see cref="GraphicsPath"/> for this element. /// </summary> /// <value></value> public override System.Drawing.Drawing2D.GraphicsPath Path(ISvgRenderer renderer) { return GetPaths(this, renderer); } /// <summary> /// Gets the bounds of the element. /// </summary> /// <returns>The bounds.</returns> public override RectangleF CalculateBounds() { var r = new RectangleF(); foreach (var c in this.Children) { if (c is SvgVisualElement) { // First it should check if rectangle is empty or it will return the wrong Bounds. // This is because when the Rectangle is Empty, the Union method adds as if the first values where X=0, Y=0 if (r.IsEmpty) { r = ((SvgVisualElement) c).CalculateBounds(); } else { var childBounds = ((SvgVisualElement) c).CalculateBounds(); if (!childBounds.IsEmpty) { r = RectangleF.Union(r, childBounds); } } } } return r; } protected override bool Renderable { get { return false; } } public override SvgElement DeepCopy() { return DeepCopy<SvgGroup>(); } public override SvgElement DeepCopy<T>() { var newObj = base.DeepCopy<T>() as SvgGroup; if (this.Fill != null) newObj.Fill = this.Fill.DeepCopy() as SvgPaintServer; return newObj; } } }