SvgLine.cs 2.18 KB
Newer Older
davescriven's avatar
davescriven committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;

namespace Svg
{
    public class SvgLine : SvgGraphicsElement
    {
        private SvgUnit _startX;
        private SvgUnit _startY;
        private SvgUnit _endX;
        private SvgUnit _endY;
        private GraphicsPath _path;

        [SvgAttribute("x1")]
        public SvgUnit StartX
        {
            get { return this._startX; }
            set { this._startX = value; this.IsPathDirty = true; }
        }

        [SvgAttribute("y1")]
        public SvgUnit StartY
        {
            get { return this._startY; }
            set { this._startY = value; this.IsPathDirty = true; }
        }

        [SvgAttribute("x2")]
        public SvgUnit EndX
        {
            get { return this._endX; }
            set { this._endX = value; this.IsPathDirty = true; }
        }

        [SvgAttribute("y2")]
        public SvgUnit EndY
        {
            get { return this._endY; }
            set { this._endY = value; this.IsPathDirty = true; }
        }

        public override SvgPaintServer Fill
        {
            get { return null; /* Line can't have a fill */ }
            set
            {
                // Do nothing
            }
        }

        public SvgLine()
        {
        }

        public override System.Drawing.Drawing2D.GraphicsPath Path
        {
            get
            {
                if (this._path == null || this.IsPathDirty)
                {
                    PointF start = new PointF(this.StartX.ToDeviceValue(this), this.StartY.ToDeviceValue(this, true));
                    PointF end = new PointF(this.EndX.ToDeviceValue(this), this.EndY.ToDeviceValue(this, true));

                    this._path = new GraphicsPath();
                    this._path.AddLine(start, end);
                    this.IsPathDirty = false;
                }
                return this._path;
            }
        }

        public override System.Drawing.RectangleF Bounds
        {
            get { return this.Path.GetBounds(); }
        }
    }
}