SvgText.cs 10.3 KB
Newer Older
davescriven's avatar
davescriven committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;

namespace Svg
{
    /// <summary>
    /// The <see cref="SvgText"/> element defines a graphics element consisting of text.
    /// </summary>
    public class SvgText : SvgGraphicsElement
    {
        private SvgUnit _x;
        private SvgUnit _y;
        private SvgUnit _letterSpacing;
        private SvgUnit _wordSpacing;
        private SvgUnit _fontSize;
        private Font _font;
        private GraphicsPath _path;
        private SvgTextAnchor _textAnchor = SvgTextAnchor.Start;
        private static readonly Graphics _stringMeasure;

        /// <summary>
        /// Initializes the <see cref="SvgText"/> class.
        /// </summary>
        static SvgText()
        {
            Bitmap bitmap = new Bitmap(1, 1);
            _stringMeasure = Graphics.FromImage(bitmap);
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="SvgText"/> class.
        /// </summary>
        public SvgText()
        {
            this._font = new Font(new FontFamily("Times New Roman"), 1.0f);
            this._fontSize = new SvgUnit(0.0f);
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="SvgText"/> class.
        /// </summary>
        /// <param name="text">The text.</param>
        public SvgText(string text) : this()
        {
            this.Text = text;
        }

        /// <summary>
        /// Gets or sets the text to be rendered.
        /// </summary>
        public virtual string Text
        {
            get { return base.Content; }
            set { base.Content = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Gets or sets the text anchor.
        /// </summary>
        /// <value>The text anchor.</value>
        [SvgAttribute("text-anchor")]
        public virtual SvgTextAnchor TextAnchor
        {
            get { return this._textAnchor; }
            set { this._textAnchor = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Gets or sets the X.
        /// </summary>
        /// <value>The X.</value>
        [SvgAttribute("x")]
        public virtual SvgUnit X
        {
            get { return this._x; }
            set { this._x = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Gets or sets the Y.
        /// </summary>
        /// <value>The Y.</value>
        [SvgAttribute("y")]
        public virtual SvgUnit Y
        {
            get { return this._y; }
            set { this._y = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Specifies spacing behavior between text characters.
        /// </summary>
        [SvgAttribute("letter-spacing")]
        public virtual SvgUnit LetterSpacing
        {
            get { return this._letterSpacing; }
            set { this._letterSpacing = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Specifies spacing behavior between words.
        /// </summary>
        [SvgAttribute("word-spacing")]
        public virtual SvgUnit WordSpacing
        {
            get { return this._wordSpacing; }
            set { this._wordSpacing = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Indicates which font family is to be used to render the text.
        /// </summary>
        [SvgAttribute("font-family")]
        public virtual Font FontFamily
        {
            get { return this._font; }
            set { this._font = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the size of the font from baseline to baseline when multiple lines of text are set solid in a multiline layout environment.
        /// </summary>
        [SvgAttribute("font-size")]
        public virtual SvgUnit FontSize
        {
            get { return this._fontSize; }
            set { this._fontSize = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Set all font information.
        /// </summary>
        [SvgAttribute("font")]
        public virtual Font Font
        {
            get { return this._font; }
            set { this._font = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Gets or sets the fill.
        /// </summary>
        /// <remarks>
        /// <para>Unlike other <see cref="SvgGraphicsElement"/>s, <see cref="SvgText"/> has a default fill of black rather than transparent.</para>
        /// </remarks>
        /// <value>The fill.</value>
        public override SvgPaintServer Fill
        {
            get { return (this.Attributes["Fill"] == null) ? new SvgColourServer(Color.Black) : (SvgPaintServer)this.Attributes["Fill"]; }
            set { this.Attributes["Fill"] = value; }
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
        /// </returns>
        public override string ToString()
        {
            return this.Text;
        }

        /// <summary>
        /// Gets or sets a value to determine if anti-aliasing should occur when the element is being rendered.
        /// </summary>
        /// <value></value>
        protected override bool RequiresSmoothRendering
        {
            get { return true; }
        }

        /// <summary>
        /// Gets the bounds of the element.
        /// </summary>
        /// <value>The bounds.</value>
        public override System.Drawing.RectangleF Bounds
        {
            get { return this.Path.GetBounds(); }
        }

        /// <summary>
        /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object.
        /// </summary>
        /// <param name="graphics">The <see cref="Graphics"/> object to render to.</param>
        protected override void Render(Graphics graphics)
        {
            base.Render(graphics);
        }

        /// <summary>
        /// Gets the <see cref="GraphicsPath"/> for this element.
        /// </summary>
        /// <value></value>
        public override System.Drawing.Drawing2D.GraphicsPath Path
        {
            get
            {
                // Make sure the path is always null if there is no text
                if (_path == null || this.IsPathDirty && !string.IsNullOrEmpty(this.Text))
                {
                    float fontSize = this.FontSize.ToDeviceValue(this);
                    SizeF stringSize = SizeF.Empty;
                    PointF location = PointF.Empty;

                    // Minus FontSize because the x/y coords mark the bottom left, not bottom top.
                    switch (this.TextAnchor)
                    {
                        case SvgTextAnchor.Start:
                            location = new PointF(this.X.ToDeviceValue(this), this.Y.ToDeviceValue(this, true) - fontSize);
                            break;
                        case SvgTextAnchor.Middle:
                            stringSize = _stringMeasure.MeasureString(this.Text, new Font(this._font.FontFamily, fontSize));
                            location = new PointF(this.X.ToDeviceValue(this) - (stringSize.Width / 2), this.Y.ToDeviceValue(this, true) - fontSize);
                            break;
                        case SvgTextAnchor.End:
                            stringSize = _stringMeasure.MeasureString(this.Text, new Font(this._font.FontFamily, fontSize));
                            location = new PointF(this.X.ToDeviceValue(this) - stringSize.Width, this.Y.ToDeviceValue(this, true) - fontSize);
                            break;
                    }

                    _path = new GraphicsPath();
                    _path.StartFigure();

                    // No way to do letter-spacing or word-spacing, so do manually
                    if (this.LetterSpacing.Value > 0.0f || this.WordSpacing.Value > 0.0f)
                    {
                        // Cut up into words, or just leave as required
                        string[] words = (this.WordSpacing.Value > 0.0f) ? this.Text.Split(' ') : new string[] { this.Text };
                        float wordSpacing = this.WordSpacing.ToDeviceValue(this);
                        float letterSpacing = this.LetterSpacing.ToDeviceValue(this);
                        float start = this.X.ToDeviceValue(this);

                        foreach (string word in words)
                        {
                            // Only do if there is line spacing, just write the word otherwise
                            if (this.LetterSpacing.Value > 0.0f)
                            {
                                char[] characters = word.ToCharArray();
                                foreach (char currentCharacter in characters)
                                {
                                    _path.AddString(currentCharacter.ToString(), this._font.FontFamily, 0, fontSize, location, StringFormat.GenericDefault);
                                    location = new PointF(_path.GetBounds().Width + start + letterSpacing, location.Y);
                                }
                            }
                            else
                                _path.AddString(word, this._font.FontFamily, 0, fontSize, location, StringFormat.GenericDefault);

                            // Move the location of the word to be written along
                            location = new PointF(_path.GetBounds().Width + start + wordSpacing, location.Y);
                        }
                    }
                    else
                    {
                        _path.AddString(this.Text, this._font.FontFamily, 0, fontSize, location, StringFormat.GenericDefault);
                    }

                    _path.CloseFigure();
                    this.IsPathDirty = false;
                }
                return _path;
            }
        }
    }
}