SvgElement.cs 27.1 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Xml;
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using System.Linq;
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using Svg.Transforms;
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using System.Reflection;
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using System.Threading;
using System.Globalization;
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namespace Svg
{
    /// <summary>
    /// The base class of which all SVG elements are derived from.
    /// </summary>
    public abstract class SvgElement : ISvgElement, ISvgTransformable, ICloneable
    {
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        //optimization
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        protected class PropertyAttributeTuple
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        {
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            public PropertyDescriptor Property;
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            public SvgAttributeAttribute Attribute;
        }
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        protected class EventAttributeTuple
        {
            public FieldInfo Event;
            public SvgAttributeAttribute Attribute;
        }

        protected IEnumerable<PropertyAttributeTuple> _svgPropertyAttributes;
        protected IEnumerable<EventAttributeTuple> _svgEventAttributes;
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        internal SvgElement _parent;
        private string _elementName;
        private SvgAttributeCollection _attributes;
        private EventHandlerList _eventHandlers;
        private SvgElementCollection _children;
        private static readonly object _loadEventKey = new object();
        private Matrix _graphicsMatrix;
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        private Dictionary<string, string> _customAttributes;
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        /// <summary>
        /// Gets the name of the element.
        /// </summary>
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        protected internal string ElementName
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        {
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            get
            {
                if (string.IsNullOrEmpty(this._elementName))
                {
                    var attr = TypeDescriptor.GetAttributes(this).OfType<SvgElementAttribute>().SingleOrDefault();

                    if (attr != null)
                    {
                        this._elementName = attr.ElementName;
                    }
                }

                return this._elementName;
            }
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            internal set { this._elementName = value; }
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        }

        /// <summary>
        /// Gets or sets the content of the element.
        /// </summary>
        public virtual string Content
        {
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            get;
            set;
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        }

        /// <summary>
        /// Gets an <see cref="EventHandlerList"/> of all events belonging to the element.
        /// </summary>
        protected virtual EventHandlerList Events
        {
            get { return this._eventHandlers; }
        }

        /// <summary>
        /// Occurs when the element is loaded.
        /// </summary>
        public event EventHandler Load
        {
            add { this.Events.AddHandler(_loadEventKey, value); }
            remove { this.Events.RemoveHandler(_loadEventKey, value); }
        }

        /// <summary>
        /// Gets a collection of all child <see cref="SvgElements"/>.
        /// </summary>
        public virtual SvgElementCollection Children
        {
            get { return this._children; }
        }

        /// <summary>
        /// Gets a value to determine whether the element has children.
        /// </summary>
        public virtual bool HasChildren()
        {
            return (this.Children.Count > 0);
        }

        /// <summary>
        /// Gets the parent <see cref="SvgElement"/>.
        /// </summary>
        /// <value>An <see cref="SvgElement"/> if one exists; otherwise null.</value>
        public virtual SvgElement Parent
        {
            get { return this._parent; }
        }

        /// <summary>
        /// Gets the owner <see cref="SvgDocument"/>.
        /// </summary>
        public virtual SvgDocument OwnerDocument
        {
            get
            {
                if (Parent == null)
                {
                    if (this is SvgDocument)
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                    {
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                        return (SvgDocument)this;
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                    }
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                    else
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                    {
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                        return null;
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                    }
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                }
                else
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                {
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                    return Parent.OwnerDocument;
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                }
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            }
        }

        /// <summary>
        /// Gets a collection of element attributes.
        /// </summary>
        protected internal virtual SvgAttributeCollection Attributes
        {
            get
            {
                if (this._attributes == null)
                {
                    this._attributes = new SvgAttributeCollection(this);
                }

                return this._attributes;
            }
        }

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        public Dictionary<string, string> CustomAttributes
        {
            get { return this._customAttributes; }
        }

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        /// <summary>
        /// Applies the required transforms to <see cref="SvgRenderer"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> to be transformed.</param>
        protected internal virtual void PushTransforms(SvgRenderer renderer)
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        {
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            _graphicsMatrix = renderer.Transform;
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            // Return if there are no transforms
            if (this.Transforms == null || this.Transforms.Count == 0)
            {
                return;
            }

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            Matrix transformMatrix = renderer.Transform;
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            foreach (SvgTransform transformation in this.Transforms)
            {
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                transformMatrix.Multiply(transformation.Matrix, MatrixOrder.Append);
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            }

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            renderer.Transform = transformMatrix;
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        }

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        /// <summary>
        /// Removes any previously applied transforms from the specified <see cref="SvgRenderer"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> that should have transforms removed.</param>
        protected internal virtual void PopTransforms(SvgRenderer renderer)
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        {
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            renderer.Transform = _graphicsMatrix;
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            _graphicsMatrix = null;
        }

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        /// <summary>
        /// Applies the required transforms to <see cref="SvgRenderer"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> to be transformed.</param>
        void ISvgTransformable.PushTransforms(SvgRenderer renderer)
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        {
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            this.PushTransforms(renderer);
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        }

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        /// <summary>
        /// Removes any previously applied transforms from the specified <see cref="SvgRenderer"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> that should have transforms removed.</param>
        void ISvgTransformable.PopTransforms(SvgRenderer renderer)
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        {
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            this.PopTransforms(renderer);
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        }

        /// <summary>
        /// Gets or sets the element transforms.
        /// </summary>
        /// <value>The transforms.</value>
        [SvgAttribute("transform")]
        public SvgTransformCollection Transforms
        {
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            get { return (this.Attributes.GetAttribute<SvgTransformCollection>("Transforms") ?? new SvgTransformCollection()); }
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            set { this.Attributes["Transforms"] = value; }
        }

        /// <summary>
        /// Gets or sets the ID of the element.
        /// </summary>
        /// <exception cref="SvgException">The ID is already used within the <see cref="SvgDocument"/>.</exception>
        [SvgAttribute("id")]
        public string ID
        {
            get { return this.Attributes.GetAttribute<string>("ID"); }
            set
            {
                // Don't do anything if it hasn't changed
                if (string.Compare(this.ID, value) == 0)
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                {
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                    return;
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                }
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                if (this.OwnerDocument != null)
                {
                    this.OwnerDocument.IdManager.Remove(this);
                }

                this.Attributes["ID"] = value;

                if (this.OwnerDocument != null)
                {
                    this.OwnerDocument.IdManager.Add(this);
                }
            }
        }

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        /// <summary>
        /// Called by the underlying <see cref="SvgElement"/> when an element has been added to the
        /// <see cref="Children"/> collection.
        /// </summary>
        /// <param name="child">The <see cref="SvgElement"/> that has been added.</param>
        /// <param name="index">An <see cref="int"/> representing the index where the element was added to the collection.</param>
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        protected virtual void AddElement(SvgElement child, int index)
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        {
        }

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        /// <summary>
        /// Calls the <see cref="AddElement"/> method with the specified parameters.
        /// </summary>
        /// <param name="child">The <see cref="SvgElement"/> that has been added.</param>
        /// <param name="index">An <see cref="int"/> representing the index where the element was added to the collection.</param>
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        internal void OnElementAdded(SvgElement child, int index)
        {
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            this.AddElement(child, index);
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        }

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        /// <summary>
        /// Called by the underlying <see cref="SvgElement"/> when an element has been removed from the
        /// <see cref="Children"/> collection.
        /// </summary>
        /// <param name="child">The <see cref="SvgElement"/> that has been removed.</param>
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        protected virtual void RemoveElement(SvgElement child)
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        {
        }

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        /// <summary>
        /// Calls the <see cref="RemoveElement"/> method with the specified <see cref="SvgElement"/> as the parameter.
        /// </summary>
        /// <param name="child">The <see cref="SvgElement"/> that has been removed.</param>
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        internal void OnElementRemoved(SvgElement child)
        {
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            this.RemoveElement(child);
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        }

        /// <summary>
        /// Initializes a new instance of the <see cref="SvgElement"/> class.
        /// </summary>
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        public SvgElement()
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        {
            this._children = new SvgElementCollection(this);
            this._eventHandlers = new EventHandlerList();
            this._elementName = string.Empty;
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            this._customAttributes = new Dictionary<string, string>();
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            //find svg attribute descriptions
            _svgPropertyAttributes = from PropertyDescriptor a in TypeDescriptor.GetProperties(this)
                            let attribute = a.Attributes[typeof(SvgAttributeAttribute)] as SvgAttributeAttribute
                            where attribute != null
                            select new PropertyAttributeTuple { Property = a, Attribute = attribute };
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            _svgEventAttributes = from EventDescriptor a in TypeDescriptor.GetEvents(this)
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                            let attribute = a.Attributes[typeof(SvgAttributeAttribute)] as SvgAttributeAttribute
                            where attribute != null
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                            select new EventAttributeTuple { Event = a.ComponentType.GetField(a.Name, BindingFlags.Instance | BindingFlags.NonPublic), Attribute = attribute };
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        }
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		public virtual void InitialiseFromXML(XmlTextReader reader, SvgDocument document)
		{
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            throw new NotImplementedException();
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		}


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        /// <summary>
        /// Renders this element to the <see cref="SvgRenderer"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> that the element should use to render itself.</param>
        public void RenderElement(SvgRenderer renderer)
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        {
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            this.Render(renderer);
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        }

        public void WriteElement(XmlTextWriter writer)
        {
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            //Save previous culture and switch to invariant for writing
            var previousCulture = Thread.CurrentThread.CurrentCulture;
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

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            this.Write(writer);
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            //Switch culture back
            Thread.CurrentThread.CurrentCulture = previousCulture;
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        }

        protected virtual void WriteStartElement(XmlTextWriter writer)
        {
            if (this.ElementName != String.Empty)
            {
                writer.WriteStartElement(this.ElementName);
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                if (this.ElementName == "svg")
                {
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					foreach (var ns in SvgAttributeAttribute.Namespaces)
					{
						if (string.IsNullOrEmpty(ns.Key))
							writer.WriteAttributeString("xmlns", ns.Value);
						else
							writer.WriteAttributeString("xmlns:" + ns.Key, ns.Value);
					}
					writer.WriteAttributeString("version", "1.1");
				}
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            }
            this.WriteAttributes(writer);
        }

        protected virtual void WriteEndElement(XmlTextWriter writer)
        {
            if (this.ElementName != String.Empty)
            {
                writer.WriteEndElement();
            }
        }

        protected virtual void WriteAttributes(XmlTextWriter writer)
        {
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            //properties
            foreach (var attr in _svgPropertyAttributes)
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            {
                if (attr.Property.Converter.CanConvertTo(typeof(string)))
                {
                    object propertyValue = attr.Property.GetValue(this);

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                    var forceWrite = false;
                    if ((attr.Attribute.Name == "fill") && (Parent != null))
                    {
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                    	if(propertyValue == SvgColourServer.NotSet) continue;
                    	
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                        object parentValue;
                        if (TryResolveParentAttributeValue(attr.Attribute.Name, out parentValue))
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                        {
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                            if ((parentValue == propertyValue) 
                                || ((parentValue != null) &&  parentValue.Equals(propertyValue)))
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                                continue;
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                            forceWrite = true;
                        }
                    }

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                    if (propertyValue != null)
                    {
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                        var type = propertyValue.GetType();
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                        string value = (string)attr.Property.Converter.ConvertTo(propertyValue, typeof(string));
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                        if (!SvgDefaults.IsDefault(attr.Attribute.Name, value) || forceWrite)
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                        {
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                            writer.WriteAttributeString(attr.Attribute.NamespaceAndName, value);
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                        }
                    }
                    else if(attr.Attribute.Name == "fill") //if fill equals null, write 'none'
                    {
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                        string value = (string)attr.Property.Converter.ConvertTo(propertyValue, typeof(string));
                        writer.WriteAttributeString(attr.Attribute.NamespaceAndName, value);
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                    }
                }
            }
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            //events
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            if(AutoPublishEvents)
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            {
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	            foreach (var attr in _svgEventAttributes)
	            {
	                var evt = attr.Event.GetValue(this);
	                
	                if (evt != null && !string.IsNullOrWhiteSpace(this.ID))
	                {
	                    writer.WriteAttributeString(attr.Attribute.Name, this.ID + "/" + attr.Attribute.Name);
	                }
	            }
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            }

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            //add the custom attributes
            foreach (var item in this._customAttributes)
            {
                writer.WriteAttributeString(item.Key, item.Value);
            }
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        }
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        public bool AutoPublishEvents = true;
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        private bool TryResolveParentAttributeValue(string attributeKey, out object parentAttributeValue)
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        {
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            parentAttributeValue = null;
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            attributeKey = char.ToUpper(attributeKey[0]) + attributeKey.Substring(1);
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            var currentParent = Parent;
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            var resolved = false;
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            while (currentParent != null)
            {
                if (currentParent.Attributes.ContainsKey(attributeKey))
                {
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                    resolved = true;
                    parentAttributeValue = currentParent.Attributes[attributeKey];
                    if (parentAttributeValue != null)
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                        break;
                }
                currentParent = currentParent.Parent;
            }
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            return resolved;
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        }

        protected virtual void Write(XmlTextWriter writer)
        {
            if (this.ElementName != String.Empty)
            {
                this.WriteStartElement(writer);
                this.WriteChildren(writer);
                this.WriteEndElement(writer);
            }
        }

        protected virtual void WriteChildren(XmlTextWriter writer)
        {
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            //write the content
            if(!String.IsNullOrEmpty(this.Content))
                writer.WriteString(this.Content);

            //write all children
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            foreach (SvgElement child in this.Children)
            {
                child.Write(writer);
            }
        }

        /// <summary>
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        /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="SvgRenderer"/> object.
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        /// </summary>
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        /// <param name="renderer">The <see cref="SvgRenderer"/> object to render to.</param>
        protected virtual void Render(SvgRenderer renderer)
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        {
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            this.PushTransforms(renderer);
            this.RenderChildren(renderer);
            this.PopTransforms(renderer);
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        }

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        /// <summary>
        /// Renders the children of this <see cref="SvgElement"/>.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> to render the child <see cref="SvgElement"/>s to.</param>
        protected virtual void RenderChildren(SvgRenderer renderer)
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        {
            foreach (SvgElement element in this.Children)
            {
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                element.Render(renderer);
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            }
        }

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        /// <summary>
        /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="SvgRenderer"/> object.
        /// </summary>
        /// <param name="renderer">The <see cref="SvgRenderer"/> object to render to.</param>
        void ISvgElement.Render(SvgRenderer renderer)
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        {
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            this.Render(renderer);
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        }
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        /// <summary>
        /// Recursive method to add up the paths of all children
        /// </summary>
        /// <param name="elem"></param>
        /// <param name="path"></param>
        protected void AddPaths(SvgElement elem, GraphicsPath path)
        {
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        	foreach(var child in elem.Children)
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        	{
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        		if (child is SvgVisualElement)
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        		{
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        			if(!(child is SvgGroup))
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        			{
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        				var childPath = ((SvgVisualElement)child).Path;
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        				if (childPath != null)
        				{
        					childPath = (GraphicsPath)childPath.Clone();
        					if(child.Transforms != null)
        						childPath.Transform(child.Transforms.GetMatrix());
        					
        					path.AddPath(childPath, false);
        				}
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        			}
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        		}
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        		AddPaths(child, path);
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        	}
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        }
        
        /// <summary>
        /// Recursive method to add up the paths of all children
        /// </summary>
        /// <param name="elem"></param>
        /// <param name="path"></param>
        protected GraphicsPath GetPaths(SvgElement elem)
        {
        	var ret = new GraphicsPath();
        	
        	foreach(var child in elem.Children)
        	{
        		if (child is SvgVisualElement)
        		{
        			if(!(child is SvgGroup))
        			{
        				var childPath = ((SvgVisualElement)child).Path;
        				
        				if (childPath != null)
        				{
        					childPath = (GraphicsPath)childPath.Clone();
        					if(child.Transforms != null)
        						childPath.Transform(child.Transforms.GetMatrix());
        					
        					ret.AddPath(childPath, false);
        				}
        			}
        			else
        			{
        				var childPath = GetPaths(child);
        				if(child.Transforms != null)
        					childPath.Transform(child.Transforms.GetMatrix());
        			}
        		}
        			
        	}
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        	return ret;
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        }
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        /// <summary>
        /// Creates a new object that is a copy of the current instance.
        /// </summary>
        /// <returns>
        /// A new object that is a copy of this instance.
        /// </returns>
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        public virtual object Clone()
        {
            return this.MemberwiseClone();
        }
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    	public abstract SvgElement DeepCopy();

		public virtual SvgElement DeepCopy<T>() where T : SvgElement, new()
		{
			var newObj = new T();
			newObj.Content = this.Content;
			newObj.ElementName = this.ElementName;
//			if (this.Parent != null)
	//			this.Parent.Children.Add(newObj);

			if (this.Transforms != null)
			{
				newObj.Transforms = new SvgTransformCollection();
				foreach (var transform in this.Transforms)
					newObj.Transforms.Add(transform.Clone() as SvgTransform);
			}

			foreach (var child in this.Children)
			{
				newObj.Children.Add(child.DeepCopy());
			}
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			if(this._customAttributes.Count > 0)
			{
				foreach (var element in _customAttributes) 
				{
					newObj.CustomAttributes.Add(element.Key, element.Value);
				}
			}
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			return newObj;
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        }

        #region graphical EVENTS

        /*  
            onfocusin = "<anything>"
            onfocusout = "<anything>"
            onactivate = "<anything>"
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                onclick = "<anything>"
                onmousedown = "<anything>"
                onmouseup = "<anything>"
                onmouseover = "<anything>"
                onmousemove = "<anything>"
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            onmouseout = "<anything>" 
         */

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        /// <summary>
        /// Use this method to provide your implementation ISvgEventCaller which can register Actions 
        /// and call them if one of the events occurs. Make sure, that your SvgElement has a unique ID.
        /// </summary>
        /// <param name="caller"></param>
        public void RegisterEvents(ISvgEventCaller caller)
        {
            if (caller != null && !string.IsNullOrWhiteSpace(this.ID))
            {
                var rpcID = this.ID + "/";

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                caller.RegisterAction<float, float, int, int>(rpcID + "onclick", OnClick);
                caller.RegisterAction<float, float, int, int>(rpcID + "onmousedown", OnMouseDown);
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                caller.RegisterAction<float, float, int>(rpcID + "onmouseup", OnMouseUp);
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                caller.RegisterAction<float, float>(rpcID + "onmousemove", OnMouseMove);
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                caller.RegisterAction(rpcID + "onmouseover", OnMouseOver);
                caller.RegisterAction(rpcID + "onmouseout", OnMouseOut);
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            }
        }

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        [SvgAttribute("onclick")]
        public event EventHandler<MouseArg> Click;

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        [SvgAttribute("onmousedown")]
        public event EventHandler<MouseArg> MouseDown;

        [SvgAttribute("onmouseup")]
        public event EventHandler<MouseArg> MouseUp;
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        [SvgAttribute("onmousemove")]
        public event EventHandler<PointArg> MouseMove;
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        [SvgAttribute("onmouseover")]
        public event EventHandler MouseOver;

        [SvgAttribute("onmouseout")]
        public event EventHandler MouseOut;

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        //click
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        protected void OnClick(float x, float y, int button, int clickCount)
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        {
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        	RaiseMouseClick(this, new MouseArg { x = x, y = y, Button = button, ClickCount = clickCount});
        }
        
        protected void RaiseMouseClick(object sender, MouseArg e)
        {
        	var handler = Click;
        	if (handler != null)
        	{
        		handler(sender, e);
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            }
        }

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        //down
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        protected void OnMouseDown(float x, float y, int button, int clickCount)
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        {
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        	RaiseMouseDown(this, new MouseArg { x = x, y = y, Button = button, ClickCount = clickCount});
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        }
        
        protected void RaiseMouseDown(object sender, MouseArg e)
        {
        	var handler = MouseDown;
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            if (handler != null)
            {
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                handler(sender, e);
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            }
        }

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        //up
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        protected void OnMouseUp(float x, float y, int button)
        {
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        	RaiseMouseUp(this, new MouseArg { x = x, y = y, Button = button});
        }
        
        protected void RaiseMouseUp(object sender, MouseArg e)
        {
        	var handler = MouseUp;
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            if (handler != null)
            {
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                handler(sender, e);
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            }
        }
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        //move
        protected void OnMouseMove(float x, float y)
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        {
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        	RaiseMouseMove(this, new PointArg { x = x, y = y});
        }
        
        protected void RaiseMouseMove(object sender, PointArg e)
        {
        	var handler = MouseMove;
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            if (handler != null)
            {
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                handler(sender, e);
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            }
        }

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		//over        
        protected void OnMouseOver()
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        {
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        	RaiseMouseOver(this);
        }
        
        protected void RaiseMouseOver(object sender)
        {
        	var handler = MouseOver;
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            if (handler != null)
            {
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                handler(sender, new EventArgs());
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            }
        }

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        //out
        protected void OnMouseOut()
        {
        	RaiseMouseOut(this);
        }
        
        protected void RaiseMouseOut(object sender)
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        {
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        	var handler = MouseOut;
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            if (handler != null)
            {
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                handler(sender, new EventArgs());
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            }
        }
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        #endregion graphical EVENTS

    }

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    //deriving class registers event actions and calls the actions if the event occurs
    public interface ISvgEventCaller
    {
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        void RegisterAction(string rpcID, Action action);
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        void RegisterAction<T1>(string rpcID, Action<T1> action);
        void RegisterAction<T1, T2>(string rpcID, Action<T1, T2> action);
        void RegisterAction<T1, T2, T3>(string rpcID, Action<T1, T2, T3> action);
        void RegisterAction<T1, T2, T3, T4>(string rpcID, Action<T1, T2, T3, T4> action);
    }

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    /// <summary>
    /// Represents the state of the mouse at the moment the event occured.
    /// </summary>
    public class MouseArg : EventArgs
    {
        public float x;
        public float y;

        /// <summary>
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        /// 1 = left, 2 = middle, 3 = right
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        /// </summary>
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        public int Button;
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        public int ClickCount = -1;
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    }

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    /// <summary>
    /// Represents the mouse position at the moment the event occured.
    /// </summary>
    public class PointArg : EventArgs
    {
        public float x;
        public float y;
    }

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    internal interface ISvgElement
    {
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		SvgElement Parent {get;}
		SvgElementCollection Children { get; }

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        void Render(SvgRenderer renderer);
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    }
}