SvgElementStyle.cs 16.1 KB
Newer Older
Eric Domke's avatar
Eric Domke committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Reflection;
using System.ComponentModel;
using Svg.DataTypes;
using System.Text.RegularExpressions;
using System.Linq;

namespace Svg
{
    public partial class SvgElement
    {
        private bool _dirty;
        
        /// <summary>
        /// Gets or sets a value indicating whether this element's <see cref="Path"/> is dirty.
        /// </summary>
        /// <value>
        /// 	<c>true</c> if the path is dirty; otherwise, <c>false</c>.
        /// </value>
        protected virtual bool IsPathDirty
        {
            get { return this._dirty; }
            set { this._dirty = value; }
        }

        private static float FixOpacityValue(float value)
        {
            const float max = 1.0f;
            const float min = 0.0f;
            return Math.Min(Math.Max(value, min), max);
        }

        /// <summary>
        /// Gets or sets the fill <see cref="SvgPaintServer"/> of this element.
        /// </summary>
        [SvgAttribute("fill")]
        public virtual SvgPaintServer Fill
        {
            get { return (this.Attributes["fill"] == null) ? SvgColourServer.NotSet : (SvgPaintServer)this.Attributes["fill"]; }
            set { this.Attributes["fill"] = value; }
        }

        /// <summary>
        /// Gets or sets the <see cref="SvgPaintServer"/> to be used when rendering a stroke around this element.
        /// </summary>
        [SvgAttribute("stroke")]
        public virtual SvgPaintServer Stroke
        {
            get { return (this.Attributes["stroke"] == null) ? null : (SvgPaintServer)this.Attributes["stroke"]; }
            set { this.Attributes["stroke"] = value; }
        }

        [SvgAttribute("fill-rule")]
        public virtual SvgFillRule FillRule
        {
            get { return (this.Attributes["fill-rule"] == null) ? SvgFillRule.NonZero : (SvgFillRule)this.Attributes["fill-rule"]; }
            set { this.Attributes["fill-rule"] = value; }
        }

        /// <summary>
        /// Gets or sets the opacity of this element's <see cref="Fill"/>.
        /// </summary>
        [SvgAttribute("fill-opacity")]
        public virtual float FillOpacity
        {
            get { return (this.Attributes["fill-opacity"] == null) ? this.Opacity : (float)this.Attributes["fill-opacity"]; }
            set { this.Attributes["fill-opacity"] = FixOpacityValue(value); }
        }

        /// <summary>
        /// Gets or sets the width of the stroke (if the <see cref="Stroke"/> property has a valid value specified.
        /// </summary>
        [SvgAttribute("stroke-width")]
        public virtual SvgUnit StrokeWidth
        {
            get { return (this.Attributes["stroke-width"] == null) ? new SvgUnit(1.0f) : (SvgUnit)this.Attributes["stroke-width"]; }
            set { this.Attributes["stroke-width"] = value; }
        }

        [SvgAttribute("stroke-linecap")]
        public virtual SvgStrokeLineCap StrokeLineCap
        {
            get { return (this.Attributes["stroke-linecap"] == null) ? SvgStrokeLineCap.Butt : (SvgStrokeLineCap)this.Attributes["stroke-linecap"]; }
            set { this.Attributes["stroke-linecap"] = value; }
        }

        [SvgAttribute("stroke-linejoin")]
        public virtual SvgStrokeLineJoin StrokeLineJoin
        {
            get { return (this.Attributes["stroke-linejoin"] == null) ? SvgStrokeLineJoin.Miter : (SvgStrokeLineJoin)this.Attributes["stroke-linejoin"]; }
            set { this.Attributes["stroke-linejoin"] = value; }
        }

        [SvgAttribute("stroke-miterlimit")]
        public virtual float StrokeMiterLimit
        {
            get { return (this.Attributes["stroke-miterlimit"] == null) ? 4f : (float)this.Attributes["stroke-miterlimit"]; }
            set { this.Attributes["stroke-miterlimit"] = value; }
        }

        [SvgAttribute("stroke-dasharray")]
        public virtual SvgUnitCollection StrokeDashArray
        {
            get { return this.Attributes["stroke-dasharray"] as SvgUnitCollection; }
            set { this.Attributes["stroke-dasharray"] = value; }
        }

        [SvgAttribute("stroke-dashoffset")]
        public virtual SvgUnit StrokeDashOffset
        {
            get { return (this.Attributes["stroke-dashoffset"] == null) ? SvgUnit.Empty : (SvgUnit)this.Attributes["stroke-dashoffset"]; }
            set { this.Attributes["stroke-dashoffset"] = value; }
        }

        /// <summary>
        /// Gets or sets the opacity of the stroke, if the <see cref="Stroke"/> property has been specified. 1.0 is fully opaque; 0.0 is transparent.
        /// </summary>
        [SvgAttribute("stroke-opacity")]
        public virtual float StrokeOpacity
        {
            get { return (this.Attributes["stroke-opacity"] == null) ? this.Opacity : (float)this.Attributes["stroke-opacity"]; }
            set { this.Attributes["stroke-opacity"] = FixOpacityValue(value); }
        }

        /// <summary>
        /// Gets or sets the colour of the gradient stop.
        /// </summary>
        /// <remarks>Apparently this can be set on non-sensical elements.  Don't ask; just check the tests.</remarks>
        [SvgAttribute("stop-color")]
        [TypeConverter(typeof(SvgPaintServerFactory))]
        public SvgPaintServer StopColor
        {
            get { return this.Attributes["stop-color"] as SvgPaintServer; }
            set { this.Attributes["stop-color"] = value; }
        }

        /// <summary>
        /// Gets or sets the opacity of the element. 1.0 is fully opaque; 0.0 is transparent.
        /// </summary>
        [SvgAttribute("opacity")]
        public virtual float Opacity
        {
            get { return (this.Attributes["opacity"] == null) ? 1.0f : (float)this.Attributes["opacity"]; }
            set { this.Attributes["opacity"] = FixOpacityValue(value); }
        }

        /// <summary>
        /// Indicates which font family is to be used to render the text.
        /// </summary>
        [SvgAttribute("font-family")]
        public virtual string FontFamily
        {
            get { return this.Attributes["font-family"] as string; }
            set { this.Attributes["font-family"] = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the size of the font from baseline to baseline when multiple lines of text are set solid in a multiline layout environment.
        /// </summary>
        [SvgAttribute("font-size")]
        public virtual SvgUnit FontSize
        {
            get { return (this.Attributes["font-size"] == null) ? SvgUnit.Empty : (SvgUnit)this.Attributes["font-size"]; }
            set { this.Attributes["font-size"] = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the style of the font.
        /// </summary>
        [SvgAttribute("font-style")]
        public virtual SvgFontStyle FontStyle
        {
            get { return (this.Attributes["font-style"] == null) ? SvgFontStyle.inherit : (SvgFontStyle)this.Attributes["font-style"]; }
            set { this.Attributes["font-style"] = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the varient of the font.
        /// </summary>
        [SvgAttribute("font-variant")]
        public virtual SvgFontVariant FontVariant
        {
            get { return (this.Attributes["font-variant"] == null) ? SvgFontVariant.inherit : (SvgFontVariant)this.Attributes["font-variant"]; }
            set { this.Attributes["font-variant"] = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the boldness of the font.
        /// </summary>
        [SvgAttribute("text-decoration")]
        public virtual SvgTextDecoration TextDecoration
        {
            get { return (this.Attributes["text-decoration"] == null) ? SvgTextDecoration.inherit : (SvgTextDecoration)this.Attributes["text-decoration"]; }
            set { this.Attributes["text-decoration"] = value; this.IsPathDirty = true; }
        }

        /// <summary>
        /// Refers to the boldness of the font.
        /// </summary>
        [SvgAttribute("font-weight")]
        public virtual SvgFontWeight FontWeight
        {
            get { return (this.Attributes["font-weight"] == null) ? SvgFontWeight.inherit : (SvgFontWeight)this.Attributes["font-weight"]; }
            set { this.Attributes["font-weight"] = value; this.IsPathDirty = true; }
        }

        private enum FontParseState
        {
            fontStyle,
            fontVariant,
            fontWeight,
            fontSize,
            fontFamilyNext,
            fontFamilyCurr
        }

        /// <summary>
        /// Set all font information.
        /// </summary>
        [SvgAttribute("font")]
        public virtual string Font
        {
            get { return (this.Attributes["font"] == null ? "" : this.Attributes["font"] as string); }
            set
            {
                var state = FontParseState.fontStyle;
                var parts = value.Split(' ');

                SvgFontStyle fontStyle;
                SvgFontVariant fontVariant;
                SvgFontWeight fontWeight;
                SvgUnit fontSize;

                bool success;
                string[] sizes;
                string part;

                for (int i = 0; i < parts.Length; i++)
                {
                    part = parts[i];
                    success = false;
                    while (!success)
                    {
                        switch (state)
                        {
                            case FontParseState.fontStyle:
                                success = Enums.TryParse<SvgFontStyle>(part, out fontStyle);
                                if (success) this.FontStyle = fontStyle;
                                state++;
                                break;
                            case FontParseState.fontVariant:
                                success = Enums.TryParse<SvgFontVariant>(part, out fontVariant);
                                if (success) this.FontVariant = fontVariant;
                                state++;
                                break;
                            case FontParseState.fontWeight:
                                success = Enums.TryParse<SvgFontWeight>(part, out fontWeight);
                                if (success) this.FontWeight = fontWeight;
                                state++;
                                break;
                            case FontParseState.fontSize:
                                sizes = part.Split('/');
                                try
                                {
                                    fontSize = (SvgUnit)(new SvgUnitConverter().ConvertFromInvariantString(sizes[0]));
                                    success = true;
                                    this.FontSize = fontSize;
                                }
                                catch { }
                                state++;
                                break;
                            case FontParseState.fontFamilyNext:
                                state++;
                                success = true;
                                break;
                        }
                    }

                    switch (state)
                    {
                        case FontParseState.fontFamilyNext:
                            this.FontFamily = string.Join(" ", parts, i + 1, parts.Length - (i + 1));
                            i = int.MaxValue - 2;
                            break;
                        case FontParseState.fontFamilyCurr:
                            this.FontFamily = string.Join(" ", parts, i, parts.Length - (i));
                            i = int.MaxValue - 2;
                            break;
                    }

                }

                this.Attributes["font"] = value;
                this.IsPathDirty = true;
            }
        }

        private const string DefaultFontFamily = "Times New Roman";

        /// <summary>
        /// Get the font information based on data stored with the text object or inherited from the parent.
        /// </summary>
        /// <returns></returns>
        internal IFontDefn GetFont(ISvgRenderer renderer)
        {
            // Get the font-size
            float fontSize;
            var fontSizeUnit = this.FontSize;
            if (fontSizeUnit == SvgUnit.None)
            {
                fontSize = 1.0f;
            }
            else
            {
                fontSize = fontSizeUnit.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
            }

            var family = ValidateFontFamily(this.FontFamily, this.OwnerDocument);
            var sFaces = family as IEnumerable<SvgFontFace>;

            if (sFaces == null)
            {
                var fontStyle = System.Drawing.FontStyle.Regular;

                // Get the font-weight
                switch (this.FontWeight)
                {
                    case SvgFontWeight.bold:
                    case SvgFontWeight.bolder:
                    case SvgFontWeight.w600:
                    case SvgFontWeight.w700:
                    case SvgFontWeight.w800:
                    case SvgFontWeight.w900:
                        fontStyle |= System.Drawing.FontStyle.Bold;
                        break;
                }

                // Get the font-style
                switch (this.FontStyle)
                {
                    case SvgFontStyle.italic:
                    case SvgFontStyle.oblique:
                        fontStyle |= System.Drawing.FontStyle.Italic;
                        break;
                }

                // Get the text-decoration
                switch (this.TextDecoration)
                {
                    case SvgTextDecoration.lineThrough:
                        fontStyle |= System.Drawing.FontStyle.Strikeout;
                        break;
                    case SvgTextDecoration.underline:
                        fontStyle |= System.Drawing.FontStyle.Underline;
                        break;
                }

                var ff = family as FontFamily;
                if (!ff.IsStyleAvailable(fontStyle))
                {
                    // Do Something
                }

                // Get the font-family
                return new GdiFontDefn(new System.Drawing.Font(ff, fontSize, fontStyle, System.Drawing.GraphicsUnit.Pixel));
            }
            else
            {
                var font = sFaces.First().Parent as SvgFont;
                if (font == null)
                {
                    var uri = sFaces.First().Descendants().OfType<SvgFontFaceUri>().First().ReferencedElement;
                    font = OwnerDocument.IdManager.GetElementById(uri) as SvgFont;
                }
                return new SvgFontDefn(font, fontSize, OwnerDocument.Ppi);
            }
        }

        public static object ValidateFontFamily(string fontFamilyList, SvgDocument doc)
        {
            // Split font family list on "," and then trim start and end spaces and quotes.
            var fontParts = (fontFamilyList ?? "").Split(new[] { ',' }).Select(fontName => fontName.Trim(new[] { '"', ' ', '\'' }));
            var families = System.Drawing.FontFamily.Families;
            FontFamily family;
            IEnumerable<SvgFontFace> sFaces;

            // Find a the first font that exists in the list of installed font families.
            //styles from IE get sent through as lowercase.
            foreach (var f in fontParts)
            {
                if (doc.FontDefns().TryGetValue(f, out sFaces)) return sFaces;

                family = families.FirstOrDefault(ff => ff.Name.ToLower() == f.ToLower());
                if (family != null) return family;

                switch (f)
                {
                    case "serif":
                        return System.Drawing.FontFamily.GenericSerif;
                    case "sans-serif":
                        return System.Drawing.FontFamily.GenericSansSerif;
                    case "monospace":
                        return System.Drawing.FontFamily.GenericMonospace;
                }
            }

            // No valid font family found from the list requested.
            return System.Drawing.FontFamily.GenericSansSerif;
        }
    }
}